Thursday, April 9, 2026

Turia Rules

 


 ╔════════════════════════════════════════════╗

                               

                                               ⊰ City of Turia ⊱   

                                                      v. 1/27/26

                     

                    ╚════════════════════════════════════════════╝

                     

                 BC Moderator & Master Assassin of Turia: Black Ost (daricmarano)

                     

         

                                         ⊰ BLACK CASTE RULES ⊱

                                         

                                    ========✤✤✤✤✤========

                                              APPROVED ASSASSINS

                                    ========✤✤✤✤✤========

                                    

            Assassins in the City of Turia must be ‘approved’ 

           before they are allowed to hunt. You need to fulfill specific criteria before 

            you are considered ‘approved

            

            1. All Black Caste/Assassins avatars MUST be 90 days or older. 

                   

            2. All Black Caste/Assassins avatars MUST be human and male.

                    

            3. Black Caste/Assassins will ensure their roleplay is as BTB as possible.

            

                                     ========✤✤✤✤✤========

                                                BEFORE THE HUNT

                                     ========✤✤✤✤✤========

                                    

            1. Before the ‘kill phase,’ Assassins must enter the City on THREE 

                or more separate occasions (separate days) to research their target.  

            

            2. They must have in-character knowledge of their target and have 

                documented roleplay of observing their mark, interacting with them, 

                etc. Tag reading, mini-mapping, radar, and profile information are all 

                invalid forms of information gathering.


            3. While gathering information, Assassins may use disguises, covers, etc., 

                to enter the City.

                

                                                      Contracts & Approval

                                                      

All assassination contracts must be based entirely on IC reasons. Before beginning any hunt, the Assassin must contact the local Master Assassin via IM and provide a complete, un-redacted copy of the contract. While Assassins do not reveal their client ICly, the client information will be treated as strictly OOC and confidential. If the Master Assassin is aware of potential OOC issues surrounding the contract, they will contact the Assassin immediately. Failure to obtain approval invalidates the hunt. Your first step, should always be to meet the Master Assassin IC, kills will be invalidated if you do not complete this step.


                                            Hunting Appearance & Disguises

                                            

Once approval is granted, the Assassin may choose to hunt in disguise or in caste black. The mark may be hidden during the hunting phase if the Assassin is disguised. Disguises must be logical, believable, and appropriate. Poor or unrealistic disguises may lead to IC consequences, which the Assassin is expected to accept.


                                                      Hunt Duration & Preparation

                                                      

                                                      

Death is a serious matter, even in Second Life, and every mark deserves meaningful roleplay. The Assassin must actively roleplay within the city for a minimum of three (3) real-life days, during which they must:


Interact with citizens to identify the mark IC and gather information (habits, family, guard routines, etc.)


Interact with the mark to confirm identity and observe behavior


Scout the city to plan both the kill and the escape route


                                                             Roleplay Standards

                                                             

Assassins must avoid metagaming, godmodding, and misinformation. Disguises may involve deception, but not false physical impossibilities (for example, pretending to be blind is acceptable; emoting burned-out eyes is not).

Violations may invalidate the kill. If an Assassin believes they are being metagamed or godmodded against, they should contact a moderator rather than escalating the situation publicly.


                                                                      The Kill

                                                                      

All kills must be realistic and true to the Black Caste. Gorean Assassins are professionals: they kill quickly, silently, efficiently, and leave without theatrics.


                                                                       Dress During the Kill

                                                                       

Normally, the Assassin will don the caste colors and visible mark during the kill. In special circumstances, a kill may be carried out while still disguised, but this must be cleared ICly with the local Master Assassin beforehand. Regardless of attire, the Assassin must reveal the mark on his forehead before drawing a weapon, allowing the mark a moment to recognize their fate. Killing in disguise without valid approval may invalidate the kill.


                                                                            Combat Methods

                                                                            

Kills may be metered, in which case the Assassin must post a detailed descriptive emote draw weapon and show the mark, prior to attacking. Other methods, such as dice or purely roleplayed kills, are allowed only by prior agreement with the mark. Assassins who do not use meters must clearly label their meter as “Non-Metered Combat” and accept the same combat treatment from city warriors.


IMPORTANT:

If a Warrior encounters the Assassin during the act of the assassination, the Warrior has full right to intervene, capture, or kill the Assassin.


                                                                    Escape

                                                                    

After the kill or kill attempt, the Assassin must immediately flee the city and exit via the designated landing point.

Teleporting out from any other location will invalidate the kill. Being captured or killed during the escape does not invalidate a successful kill.


                                                                 Validation & Logs

                                                                 

The Assassin must submit complete notecards of the hunt and kill to the local Master Assassin for validation.

Once validated, the contract is fulfilled. What happens to the mark afterward is no longer the Assassin’s concern.

If it becomes necessary to reveal the client’s identity to the mark, this will occur strictly OOC. Any IC retaliation against the Assassin or client is invalid unless new information is obtained through roleplay and properly logged.


Tuchuks

 In John Norman's Gor science fantasy series, the Tuchuks are one of the four fiercely independent, nomadic tribes that make up the Wagon Peoples.

Here are the key characteristics of the Tuchuks:

  • The Wagon Peoples: They roam the vast Plains of Turia, sharing the territory with the three other Wagon Peoples tribes: the Kassars, the Kataii, and the Paravaci.

  • Bosk-Centric Culture: Their entire survival, economy, and way of life revolve around the bosk (a massive, shaggy, long-horned bovine creature). The Tuchuks rely on the bosk for nearly everything, including meat, milk, leather for clothing and tents, and bone and horn for tools and weapons. Their tribal standard is a representation of bosk horns.

  • Formidable Warriors: They are renowned as aggressive, highly skilled fighters and raiders who bow to no central city or King. Their independence is a core part of their identity.

  • Cavalry and Mounts: Unlike warriors in other regions of Gor who might ride tarns, the Tuchuks primarily ride the kaiila, a fast, carnivorous, flightless bird-like creature with incredible endurance.

  • Appearance: Tuchuk warriors are typically described as rugged, wearing bosk-hide leather, and often sporting braided hair and facial scars that denote their valor and tribal affiliation.

Visit to Turia - Tuchuks

*Tuchuks*




Wednesday, April 8, 2026

Lady Kati Evans

Based on the biography provided, here is a detailed profile of Lady Kati Evans:

Who She Is

Kati Evans is a highly respected Senior Magistrate, Advocate, Teacher, and Scribe of the Blue Caste with over 16 years of dedicated service across Gor. She currently serves as the Governor's Scribe and Station Academy Administrator.

Her life has been defined by a deep devotion to family, law, and survival. She has a complex lineage marked by loss and adoption:

  • Fathers: Born to Ares, the Ubar of Rarn (deceased). Later adopted by Reno Beattie, a wealthy merchant and former Ubar (deceased). Most recently, she was adopted by Captain Wind of the Silver Blades.

  • Children: She is a proud mother to three living sons—Asher, Tyrian, and Magnus—who are builders and tavern keepers. Tragically, she also lost a set of twins (Kyran and Kyra) and their father, Magistrate Kaellaed Rhode, to the chaos of battle years ago.

  • Guardians: She was previously under the guardianship of her late brother, Kama, and later Magistrate Abraham Jacobson.

Her Personality

Kati is a woman of profound resilience, intellect, and quiet strength.

  • Calm & Articulate: She describes herself as reading slower and being quiet in large groups, which leads some to mistakenly view her as shy. In reality, she is deeply knowledgeable, articulate, and highly observant.

  • A Natural Peacemaker: She possesses an uncanny, almost blessed ability to de-escalate volatile conflicts, famously talking down individuals with drawn swords and guiding them back to reason.

  • Driven by Justice: A former companion perfectly noted that "the pursuit of justice runs as deep within me as breathing." She has a persistent "itch" for the magistrate's bench that repeatedly draws her back to legal duty, no matter how wealthy or comfortable her circumstances.

  • Family-Oriented: Despite suffering immense grief—the loss of her home city, her birth father, her adopted father, a brother, and her twins—she remains deeply anchored by her surviving family. Her recent move to Ar's Station was driven entirely by a desire to be near her grown sons and her newly adopted father.

  • Open & Approachable: She lives by the motto that "the only bad question is the one not asked," welcoming respectful inquiry from anyone.

Where She Has Traveled

Kati's 16-year history is incredibly nomadic, driven by war, the loss of loved ones, the shifting demands of her family's merchant and building trades, and her own pursuit of a true home.

  • The Early Years (2010–2011): Born in Rarn, she was sent away to an academy to escape war. She served her early Magistrate years in Fina before returning to Rarn just before it fell and was reduced to rubble.

  • The Beattie Era (2013–2016): After wandering, she settled in Abydos, where she was adopted by Reno Beattie. Following his merchant ventures, she lived and served in numerous cities including Turia, Isle of Cos, Telnus, Whitewater (her father's city), Tyros, Thentis, Rorus, and Agrhi.

  • The Builder Years (2019–2025): She relocated to the seaside city of Svago, where she reunited with Magistrate Kael and had her twins. After their tragic loss, she traveled the territories with a Builder, raising her three sons (Asher, Tyrian, and Magnus) in a nomadic lifestyle based on construction demands.

  • Recent Journey (2025–2026): After a violent storm destroyed her home in Port Victoria, she spent time in Termus and Selnar before finding a true home in Teletus, where she became the first to swear allegiance to their Home Stone.

  • Current Location: Drawn by family, she moved to Ar's Station in late 2025 to be with her sons as they rebuilt the city. Most recently, her records show a relocation to Port Talis as of April 6, 2026.

BLODFJELLET OOC RULES 13NOV25

**This is Torvaldsland based off of Book 9


** Panthers You would not be here be here. Rarely did you stray far from your camps let alone sail the Thassa.  BE DISGUISED as Free Woman or bond maid or something. If not you will be sent Home. 


**Ms Conan and Zena did not exist in Gor. Women warriors and Women with 40/45% weapons damage equipped are not allowed here.** Women must use proper setting no more then 35% Slaves 19%**


**Zcs Meter must be worn at all times. **

** Failure to adhere to any of the above and leaving the OOC Landing Point to go to ground level will result in you being sent to your home point**


** OOC meter is not allowed unless told to do so by a Moderator OR calling for a MOD. All of ground level are IC areas. The only OOC area is the landing point area. **


Blodfjellet Welcome you to Torvaldsland. We hope your experience is epic!! Please do your best to remain IC at all times and Enjoy the RP Ride.


The lands of are forged by oaths of Truth, Loyalty & Honor. While we follow the writings of book 7 Captive Of Gor. 


Bloodfjellet wants MEN that thrive in the harsh northern forest, that are driven by a strong sense of HONOR and STRENGTH, who have a deep understanding and reverence for the old ways of Gor. We want WOMEN that know their place in Gorean life, who know how to be strong, confident, intelligent supports of their families. We want Slaves who are assertive, and creative, who can take initiative as well as instruction & are heated beyond a mans measure, who crave to serve and please the men. Above all We want people that want to RP in there Gorean Universe of Book 9. If that is not for you, or don't understand what we are saying. Feel free to keep on moving.



              

                            *(`'•.¸(`'•.¸*¤*¸.•'´)¸.•'´)*

             PLEASE TAKE THE TIME TO READ THE SIM RULES

                        IGNORANCE IS NOT AN EXCUSE    

        IF YOU CANT DO IT ON YOUR SIM YOU CANT DO IT HERE.

                             *(¸.•'´(¸.•'´*¤*`'•.¸)`'•.¸)*

                             

                            

   ****((We are not here to mind over your ooc behavior, if you are returned to your home spot please refer to the rules, correct the behavior and kindly return and start again. We thank you in advance for supporting immersive IC that is not interrupted by rules of the sim being broken.))****

     

          You are allowed to raid once in a 24 hour period. Those that do not adhere to sim rules during a raid will be returned to home point without warning. 


     *** NO TARNS *** All other gorean animals for the region of Torvaldsland are permitted. Beast Meter is for large aggressive animals. Larl, sleen, Kurii. Not larts giani's or birds. 30 minutes of RP is NOT required for Animal vs Human death, Nor Human vs non-communicating animal.


GENERAL RULES


1.     This Sim is privately owned to provide an ADULT-oriented Gorean role-play Genre.  You MUST be at least 18 years of age and be Second Life adult-verified.  It is expected that you will conduct yourself in a mature manner and contribute positively to the Sim, the stories, and interactions with other players.  If you are deemed to be a disruptive influence to the overall good of the Sim and it cannot be resolved in a suitable fashion you will be asked to leave.


Your ability to enter our Sim is a privilege, not a right. This privilege can be revoked by a Admin/Mod at any time.


2. The LANDING POINT is the only SAFE area. Once you tp down you have a 5 min rez allowance. Once your body moves you are considered in play. 


3. Role-play in a Gorean theme will include descriptions of extreme violence, graphic sexual acts, human slavery, rape, torture, sci-fi oddities and even murder.  If it happened in the novels, it can and will happen here including death.  

4. This is a COMBAT READY Sim. 

The latest version of the Zcs meter  is required. Failure to use, misuse, RESET OR  removal of the meter will result in removal from Sim. Entering into active rp areas without a meter will result in return TP to your home point without warning.


Raid ratio is in effect. Read attached combat  rules. 1:1+1 Raid Ratio. 


5. Appearance and clothing must be suitable for the Gorean theme.  Along with materials and technology portrayed should be relevant and logical for Gorean world as well our geographical location and weather.


8. Please keep your personal Script count under 75 and 10mb of memory. The sim will auto eject you if you rise above after it has warned you. This will help to keep a lag free sim for all to enjoy.


9. OOC abuse or harassment will not be tolerated.  The Sim owner wants to provide a quality and enjoyable place for everyone to carry out their SL Gor stories. Any complaints of OOC harassment will be taken serious and acted upon in a manner deemed to be best to protect the players and the Sim as a whole.


10. The use of OOC brackets (( )) in world chat is HIGHLY discouraged. Please use the Blodfjellet Land group chat for such. If you do not belong to the group as of yet and need to break character do so in way that will create the least amount of disruption to the RP scenes around you.


11. OOC in world chat on Sim: Only moderators and/or Sim owners are allowed to turn meter to OOC. Please remain In Character until instructed by the admin team. this will help maintain the Sim as a whole in full immersion role play.


12. NPC guards/men: They can be spoken about and used in an rp scene to add more description however, can not be used as an active player in an RP scene resulting in cause and effect.


13. AFK on Sim: Please move your character away from RP areas when you are using AFK on the meter for an extended time ( ie dinner rl calls sleeping) AFK with hot meter: avies will be tp'd to their home points after 20 minutes of inactivity . ( this will allow enough time for characters to post a para ) RP will continue as if the character was suddenly pulled away. The RP scene will continue when avatar returns. Please remember when you return back to a live meter To return to where you went AFK, to help keep scene continuity.


14. FTB: Every character has the right to Fade To Black if you are not comfortable with the scene. We ask that you respectfully IM the others involved in your RP scene to request to FTB. Know that by doing so, you forfeit the outcome of the scene. The scene will continue on and conclude as if you were physically there. Remember "Personal limits" against what is Gorean and found in the books, are Not acknowledged here. ie no hair cutting, no collaring, death etc. You waived this right when you entered ground level and entered the Role Play area.


15. Child or Child-like avatars. are a dangerous subject on adult and mature Sims. Our Sim owner have chosen to adhere to the TOS of Linden Labs and thusly so will everyone that enters Blodfjellet.


NO AGE PLAY - this will result in immediate ban of Blodfjellet


Avatar MUST be 5foot  4inches or Taller in height. 

Avatars Must have mature/developed appearance (defined breasts and hips) to be accepted by LL standards. 

If your Adult avatar is deemed to be too child-like by the owner, whether by appearance, behavior, or combination, you will be requested to make changes to the avatar.

 If said requirements can not be met you will be asked to remove yourself from the Sim until such is corrected.

 If you refuse to meet said requirements you will be ejected and banned from the Sim. 

This is to protect the Sim and owner from being banned by Linden Labs for Potential TOS Violations.

**** EXCEPTIONS **** Must be approved via Admins Prior to entering RP scenes. ie raising a family through RP. 


16. Alts: Yes we will accept alts on this Sim However, it will be with sim admin/owner approval,  due to grieving issues etc the alt MUST be 30 days in SL age to play on the ground level in Blodfjellet. Admins will accept special conditions however must be cleared with an Admin PRIOR to hitting the ground level and entering RP scenes.


17.    *****ALL DEATHS MUST BE VALIDATED BY SIM ADMINS.*****


Note-card all Death RP with meter report of death( this includes death of animals) and forward ONLY  to SIM ADMINS for validation. The ADMINS will contact the parties involved within 24 hours . Meter must count down the full 24 hour period before player is allowed back in play. We take death serious in Blodfjelletl. Goreans valued life. With that said; death however was the result of cause and effect. So keep this in mind.


 Avatar's not of Blodfjellet Lands may return when:


a. the Zcs meter countdown is complete. ( 24 hours ) 


b. After complete NC of death is validated by sim admins.


c. We do not however expect anyone to take a permanent death. But understand the story you were killed for and the people that killed you or you killed will no longer know who you are.


Permanent death is a personal choice

.

d. You can also NPC your death. as in saying an NPC character was killed and not yourself. Only as long as this does not go against the role play story itself of the capture and killing of a character. As in the case of Raid RP Death.


Avatar's of Blodfjellet Lands may return:

to their homes to wait out the time on the meter.


****Do Not reset your meter. All text of 30 min Leading to meter death and resurrection are needed in the final NC to the Sim Admins for validation of death in Blodfjellet.***


****VERY IMPORTANT PERMADEATH EXCEPTION****


If a bond character is KILLED BY THE HOLD JARL for IC behaviors, IT IS CONSIDERED A PERMANENT REMOVAL FROM THE SIM. Blodfjellet and its men, especially its Jarl, do not tolerate un-Gorean, brat RP from bondmaids/slaves. You have chosen to RP a Gorean slave, so you are expected to act in a Gorean manner or suffer the consequences. Blodfjellet and its residents are not expected to tolerate un-Gorean RP as they are not babysitters.


Be advised this exception may be revised in the future to include un-Gorean RP from other classes should it be warranted.


LIMITS::


** Personal Limits: That list  gorean actions (no collaring, no hair cutting, no branding, etc etc.) will NOT be acknowledged. Every player has the right to FTB (fade to black) but by doing so be aware, you forfeit the outcome of the scene. IE Something that did and could happen in books. Death, collaring, branding, and rape. ect ect.  Far to often people use insane limits to avoid consequences for actions done.  Or have so many inane limits it is nigh impossible to truly RP with them.


Non Combative Animals, IE; Deer, Tabuk, Whales, Larts, and etc 

  Do not need wait the 24hr death timer period, but instead only have a 1 hour timer. With no need for a Death NC to be turned in.

  However, if said animal instigates the RP as the aggressor and attacks, they will need wait the full 24 hours. Turning in a death NC. 


Suicide of character:

Non Blodfjellet land Players are to remain Off Sim  for 3 days.  Death of a character is Permanent in Blodfjellet lands. The avatar may return after 3 days with a new name and story.

Blodfjellet land players with suicide rp are to remain Ghosted for 3 days and Out of RP. You may remain in your home in your ghost state.


If you have entered RP by-passing any of the Sim rules, the scene will be halted and rolled back. 

Rule breakers will simply be ejected from the Sim. Active players on Sim that have broken Sim rules could result in a 24 hour ban. It is your responsibility to read and understand the rules of this BTB Gorean RP Sim. 


If you are ejected please refer to the rules. Once the correction has been made you may return.


All Moderators/Admins/Owner have final say. Arguing or disrespecting any of the Admin team oocly will result in removal from group, and could lead to banishment from Blodfjellet lands.  Any person deemed by majority vote to be a disruption to the sim as a whole will be removed from the Blodfjellet sim immediately. 

                          

                        

                            

                              *(`'•.¸(`'•.¸*¤*¸.•'´)¸.•'´)*

                CONTACTING A MOD IN DESCENDING ORDER

                              *(¸.•'´(¸.•'´*¤*`'•.¸)`'•.¸)*

                                           

                      Blodfjellet Admin & Owner : 

                    Óðinn (Blodfjellet Resident)

                         

                                              

                       Blodfjellet Holt Chieftain

                     Stjórn Blυє Tσσth (stjorn zsun)      

                        

                         Builder/Admin/Moderator

                        · ʀᴀᴠᴇɴ ·  (Ailley Resident)                                       

                        

                        

    ******In the event that the assigned Mod is not available, a mod that is NOT involved in the scene will mod the issue in descending order *********


Blodfellet Combat Rules 06NOV25

    ** Zcs Meter Required at all times **
    ** Do not Detach or Reset without mod approval **
    ** Raid Ratio is 1:1+1 - Male Active Members only **
    ** Kurii ratio is an absolute value of 3 defenders for every Kur invader.  **
    ** Beast meter is for Kurii, Sleen, and Larls. Large comabtive Animals
    ** Kurii, Sleen, and Larls are allowed to duel wield, having claws and fangs to attack with.**
    ** Men 40/45% Damage, Women 35% Damage, Slaves 19% Damage
    ** Blow dart weapons are not allowed here. Nor are Food weapons, IE bread loafs, cookies etc etc 
Blodfjellet Group members that log in or return to keys mid battle may participate in raid or choose to remain afk . 
    ** No information gained by Camming can be used IC'ly
 
QUICK RULES
1.    You must enter via docks, and exit from the same point. No Rping, traversing the mountain passes.
2.    Binding - 3 lines, 3 posts  Hog tie 4 lines with name of person in one of the posts.
3.    Disarm - Name each weapon you are disarming, one line for each weapon removed. Please refrain from mass disarming.  IE,  removes all weapons.
4.    Aid - There is no aiding in this sim, bandaging is allowed.
5.    Self-unbind - 5 lines 10 minutes after being bound 
5.    Only Gorean Zcs approved weapons. Sheaths MUST be Worn & Visible.
6.    Fires and rezzed raid prims must be TOUCH DIE only. Keep the fires to a minimum.  Anything Above 5 fires  Will be considered griefing, which will result to a sim ban for 24 hours or longer
8.    No Tarns
9.    No Jumping
10.   Stealing keys for all doors must be from a bound person. Bound person must be in front of door you are trying to open. post must be at least 10 words long
11.  Tarns: NO TARNS ALLOWED HERE
12.   NO Ranged weapons in side of buildings     
13.   Shouldn't have to have it stated. No Mapping and Camming.  Meaning you B-Line straight to a person inside of a house. Your finding them will be called into question.    
14.   No running with leashed captive. Or fighting while having a leashed captive.
15.   Men may drag 2 men or 3 women.   Women/Female Slaves.  can not drag a man, they need to rp being rolled,  drag a man.  


RULES SUMMERY:

Blodfjellet Sky Landing  is your only "Safe Zone" . Once you land on the ground you have 5 mins of rez time that will be allowed. Once your Avie moves you are assumed in play and IC. 


    ** Contact MODs via IM, stay IC in Local **
    ** ONLY a mod may rule something INVALID **
    ** Abusing a moderator will resort in sim ejection and/or ban without warning. 
    ** No Raiding Female Warriors/Outlaws/Pirates/Panthers/Slave girls. To include bringing them with you.
    ** Our Free Women Can/Will arm themselves with anything within reach, to defend themselves when the holt is under attack.**
    ** Our slaves & thralls will defend their owners and property. **
    ** This does not mean Women and slaves of Blodfjellet will actively fight raiders. But they will defend         themselves**
        
    ***** HAVE AN IC PLAUSIBLE REASON FOR RAIDS*******
    We are a "combat ready" BTB gorean sim that fosters Para play. Blodfjellet follows Book 9 Marauders of Gor. Each group may only raid Once in a 24 hour period, this applies to aiding groups as well, Example,  Mountain Ranges raid  The Dust busters, You aid Mountain Rangers in there raid.  You are included in raid cool down timer. 


    ** No auto-fire huds or griefer tools, such as "Abaddon" by Mayhem Weapons, and MystiTool Multipurpose HUD by  Mystical Cookie **
   
   WE REITERATE: 
     ** All weapons MUST have VISIBLE Sheaths.  If we can't see it, it is NOT there. **
      
  
    ** 3 Posts Required for: 
    1. Entering any closed gate
    2. Lock picking any door
    3. Setting of fires ( touch die only)
                                    
    
    **The use of Prim sitting your avatar to move inside a structure is prohibited and will result in your removal from the sim and could potentially invalidate the raid entirely.

    
The rescue of your people from our region, or the rescue of our people from your lands takes time.  Time to contact other men, time to arm the ships, time to sail.  

    ** 1 Hour Rescue Minimum **
    
        
LIMITS::

** Personal Limits: That list  gorean actions (no collaring, no hair cutting etc etc.) will NOT be acknowledged. Every player has the right to FTB (fade to black) but by doing so be aware, you forfeit the outcome of the scene. IE Something that did and could happen in books. Death, collaring, branding, and rape. ect ect. FTB WILL be accepted.
        
Death: 30 mins of RP required before kill for humans and kurii. This time limit does NOT apply to gorean animals ie. larls, tabuk, etc   ** GM Meter Required at all times **