~ City Of Lara - Sim Rules & City Laws ~
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IGNORANCE OF THE LAWS IS NO EXCUSE - READ ALL THE ATTACHED NOTE CARDS
RAID & COMBAT RULES 2025-05-02:
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GOR CONSENSUS RAID RULES
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METER : ZCS
RAID RATIO : 2 to 1
BINDING : 3 lines of minimum 10 words
BANDAGING : No Emote Needed
AIDING : 1 line of minimum 10 words
UNBINDING : 1 line of minimum 10 words
SELF-UNBINDING : 3 lines of minimum 10 words after SIM time limit
GRAPPLING : Not Allowed
LOCK PICKING : No Emote Needed, while you lock pick you cant fight.
STEALING KEYS : 1 line of minimum 10 words
TARNS : 2 per side, Rider only, can take 1 cap on tarn.
ATTACK ANIMALS : Not Allowed (exceptions can be made speak to the raid mod)
SAILING : 1 line of minimum 10 words, Must include name of captive(s)
RESCUE : 2 hours after last raider is sailed (can also be discussed amongst mods and captor with his cap)
Reviewed 2025-11-22
Magistrate / Head of Caste, Armand deFleur
IF YOUR SIM IS "NO RAID", YOU CAN RAID OUR SIM. YOU CAN TAKE CAPTIVES BUT IN RETURN WE CAN BRING RP TO BRING CAPS HOME.
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OOC SIM RULES
WHAT YOU CAN EXPECT OF CITY OF LARA
* Good roleplay: We welcome citizens and slaves at all skill levels in Lara. Our citizens are Gorean IC, and friendly and warm OOC. We are generally knowledgeable about Gorean life, and we rp domestic life as well as any city in gay Gor. We are also not afraid of a fight; so if you enjoy combat, we offer those opportunities, either here or in defense of our allies.
* Relative lack of drama: Drama is impossible to avoid in any roleplay community, regardless of size; but on Lara, we make a conscious effort to diffuse OOC drama as it comes up by good communication and reaching out to one another when there is a problem. We make every effort to keep our drama IC, where it belongs.
*Opportunity: Lara is a small city relative to others, so there are plenty of opportunities for caste advancement and leadership roles that are not available on bigger sims. Come stretch your wings with us, and create your stories here.
*Gorean city: Lara is one of the few remaining gay groups that is an authentically Gorean city, with the three pillars of Gor: Caste, Slavery, and Home Stone, present in a beautiful setting, filled with the raw materials needed for true Gorean roleplay. In this time, when everyone seems to want to be an outlaw, which is less work than creating a city, you might find it fun to discover what a real city is like.
WHAT LARA EXPECTS OF YOU
*Consistency: The rp community that Lara is needs its citizens to be consistent. The unexplained absence of a Free of any caste can cause an immediate breakdown in the roleplay, because the citizen required to perform a given RP function is not there. We know that you all have Real Life, and that some of you have alts you like to play in and out of Gor. We support that. All we ask is that you tell us what your general level of involvement will be, and that you honor it, or let someone know if you can't, so we can cover your function.
*Authenticity: Please take the time to do some research on your caste, or on the roles and responsibilities of slaves, if that is the role you are seeking. None of us is perfect here, and none of us knows everything there is to know about the books; and none of us would dream of stepping on your roleplay. But the more believable and authentic you are, the better the roleplay will go. It may also help to inquire from someone already playing within the caste who is knowledgeable about the roles within the caste.
*Interaction: We understand that you all enjoy furring your slaves, and cuddling with your Masters, but when a Gorean family implodes on itself and isolates, stays in its house and does not interact with the other residents, the quality of the roleplay of the whole city declines. Therefore, we ask you to interact with the other residents for awhile during each of your visits. It is during interaction with the other residents that stories and roleplay plot lines are devised and played out. Don't deprive yourself, or us, of that adventure, or of the advantage of your creativity.
*Communication IC: Use the Lara Group Notices as a public board to communicate roleplay developments. In Gor, all the news of a city was posted on the public board, and all residents of Lara have the ability to post in Lara Isle group. Share the stories you create with the other residents who are not around to witness them. You may also contribute to the newspaper in Lara, the Lara Gazette.
*Communication OOC: Let us know when a RL situation comes up that will prevent your participation for a given period of time, so that we can cover your function. We can always make arrangements to cover for you, and will be as patient as we need to be when you need to be away, if you tell us that you will be gone and for how long. What we will not tolerate is a disappearance, in which a player is gone for weeks, with no word or notice, and with his/her prims left down. We will return your prim and kick you from the groups. When and if you choose to return, it will be in a capacity with less responsibility than you might have enjoyed previously.
*Fair play and OOC respect: Gor is harsh IC. But as players, you must have an attitude of general respect and tolerance for all. We understand that you might not like all the things that happen to you and others IC, and that you might not be crazy about all of the players behind the avatars. But you will treat everyone OOC with general respect. Remember folks, this is fiction. Let's keep our IC and OOC boundaries clear and clean.
Sound like too much work? Well, then maybe Lara is not for you. But if you want to have fun, good roleplay, and create good Gorean stories in a community setting, then fill out the rest of the application and join us! You may find that you have a blast living the Gorean life.
Reviewed 2025-11-22
Magistrate / Head of Caste, Armand deFleur
Lara is an immersive role play sim which is LGBTQ inclusive and heterosexual friendly. It is a BTB city based on the Gor novels of John Norman, involving all aspects of the 38 books, including slavery, work, games, trade, competition, training, dance, sex, diplomacy, and much more. A zCS meter must be worn at all times in combat or rp mode if you are active. This sim is a part of the Second Life community, and therefore subject to the TOS of SL and Linden Labs.
The rules and laws of Lara apply to the city proper as well as the residential and farm areas.
ADULT CONTENT - This is an adult rated sim. By entering you are confirming that you are at least 18 years of age and/or of legal age to be in adult settings and situations in your state, country, province, according to Linden Labs guidelines. Role-play scenarios involving nudity, sex, rape, violence, abuse, domination, capture, combat, kidnapping and many other acts that some people might find objectionable are common on this sim. Sim limits will prevail - don't enter if you don't agree to it.
AVATARS: Gorean clothing MUST be worn within the proper city and residential areas. Human avatars must be adult looking; no avatars that look under eighteen years of age, are super short, etc... The minimum height requirement is 5'6". Human avatars which are deemed to look underage will be asked to comply with the requirements for adult avatars. Gorean animal avatars are permitted. Kurii avatars are permitted. No non-Gorean animal avatars, furries or nekos, or other non-Gorean creature avatars allowed. No shape shifting; if you come to the sim as a human you must wait at least one hour before returning as an animal, or vice versa. If your avatar is less than 30 days old, you must contact the Administrator or Ubar or Moderator to get approval to Roleplay here.
METERS: Everyone teleporting down to the dock MUST wear a valid and up-to-date version of the zCS Meter, available at the Landing Point. If you are new to Gor and/or just wishing to observe the role-play then please wear an observers tag. Absolutely NO OOC without permission from the sim Mod/Admin/Ubar outside of moderation situations, or during OOC events sanctioned by the city. If you are not wearing a valid meter then you will be warned first, then ejected if you fail to rectify the situation.
RESIDENTS: In order to become a resident of Lara, you must complete an application and interview with administrative staff. Applications are available at the landing point.
VISITORS: Visitors In character are always welcome and will be treated with respect, served and shown the city. They may stay OOC (No role play participation) or participate in role play, indicated by the zCS meter status. Observers are welcome but will not be allowed to participate or interfere with role play.. We request that Observers either wear the zCS meter in OOC mode or the Observer tag below. Questions may be asked of the citizens in private messages.
-- Observer Tag --
SLAVES: Lara rules require slaves to kneel in the presence of at least one free person. You will encounter naked slaves. Nudity in Gorean culture is not considered to be explicitly sexual. In gatherings, frees are served hierarchically according to caste, rank and gender, one person at a time, starting with the administrator as the highest authority in the city.. Please ensure that you read the Slave Laws.
RECRUITMENT: Lara is happy to welcome any persons wishing to role play with us. Please speak with the Ubar or an administrator about your character and background. You can contact administrators through their portraits at the entry gate. Open Positions are listed at the landing point.
OUT-OF-CHARACTER (OOC): OOC abuse, drama, name calling, coercion, or other forms of OOC aggression will not be tolerated either in local chat or IM. Any excessively disruptive and/or harassing behavior will not be tolerated. Hate speech of any sort will not be tolerated. Any such behavior will be subject to ejection and/or banning from the sim. If warranted, you will be reported to Linden Labs.
ROLEPLAY (RP): All roleplay on the sim is consensual. You have the right to refuse any roleplay which is outside of your comfort zone (Fade to black). This is an adult sim with adult themes and many have limits that must be respected. In your profile Picks section, you can also add roleplay limits which should also be respected. However, if a roleplay is offensive to you, you can leave the roleplay and allow the others to continue. Roleplay does not always go the way we would like, please engage in good sportsmanship. You must treat the other players with respect, whether you agree with them or not. Please keep whining, complaining, and nitpicking to a minimum.
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◈ No Female outlaws
◈ No Jumping
◈ No Mountain Climbing
◈ No Jumping From Walls
◈ No Dual Wielding Weapons
◈ No Flying
Please keep it realistic.
Any issue not covered by the rules will be resolved at the discretion of an estate manager, moderator or administrative team.
Slaves can assist in defense of the City once the walls have been breached. Slaves are not permitted to attack the City of Lara.
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NPC GUARDS/CHARACTERS: NPC Guards, and Characters are permitted, they can be spoken about and used to add depth to a scene. They cannot engage in combat, or be deemed to effect the outcome of any combat. In other words; a Free Woman traveling with an NPC guard has no more protection in the real sense than one traveling without one.
WEAPONS: Use Gorean weapons . If you're uncertain your weapon is a valid weapon for the sim, contact the Administrator or Ubar or a Moderator before wearing it. Use of Siege Weapons such as Catapults or Siege Towers require enough men to haul and operate these devices. (Please discuss with a mod before use in a raid)
DEATH: All deaths require a valid in-character reason. Deaths can only happen after one hour of role-play and they require three full emotes; each emote must be a minimum of ten words each. Personal combat requires 30 minutes of rp with both sides acknowledging before zCS meter combat may commence. If you are killed in Lara you will remain a ZCS Meter ghost form for a minimum of 24 hours. This will also give the infirmary rp opportunity. Suicide is discouraged in Lara and will result in a 7 day ban. Any character change resulting from death, or suicide MUST be approved first by the Sim Admin/Ubar. Any slave classed as a runaway will remain classed as such UNLESS they have Sim Admin/Ubar approval for a character change BEFORE they return to Lara to role-play. All death role-play should be saved to notecard in-case a Mod is called. Death in Lara is NEVER permanent unless agreed by both sides before the role-play commences.
Beast Laws 2025-11-22
~ Lara Beast Laws ~
Beast of a Gorean nature are welcome in Lara, but any animal you choose to play MUST be mentioned in the Gor books.
The following rules apply to anyone wishing to role-play as a Gorean animal in Lara:
1) All Gorean beasts MUST wear the ZCSBeast Meter.
2) No shape shifting; if you come to the sim as a human you must wait at least one hour before returning as an animal, or vice versa.
3) All animals must be BTB in appearance. Your animal avatar MUST be realistic; no pink dragons, flaming wings, etc. Keep them Gorean and natural looking. No clothing; tamed animals may wear a collar.
4) Animals cannot speak, they can interact with other characters in role-play, but they cannot speak a language that humans would understand. The only exception to this, is the intelligent spider people/swamp people who can speak with humans via translators.
5) Not all animals are classed as 'friendly'; if you role-play an animal classed as hostile you should be aware that aggressive behavior will probably result in you being downed and captured, possibly even killed. The Warriors of Lara will protect their Home stone from any form of threat - human or animal.
6) When 'in-character' you must behave like an animal would, try to be realistic in your role-play.
7) Any animal can be killed, but no animals will be killed during a raid. Animal kills are subject to the same rules as human kills. There must be a valid in-character reason, thirty minutes of role-play and three full death emotes for the kill.
8) Animals are subject to the same raid rules as human avatars, this includes no jumping, no swimming, etc...
Black Caste Rules 2025-11-22
THE BLACK CASTE REGION LAWS
These laws were the result of heated debate on the now defunct Gorean Forum (www.gor-sl.com) with regard to the code of conduct for Assassins when entering a region while under contract. Many credited Assassins contributed to the discussion, along with several region owners, in an attempt to agree upon a universal set of laws that could be deployed globally across all regions in Second Life's Gor. These laws assume a Hunt Phase (detailing the meeting with the client and the events leading up to the kill attempt) and a Kill Phase (detailing the kill attempt itself). The Black Lodge fully endorses and promotes these laws.
THE LAWS
1. An Assassin is not required to seek in-character (IC) or out-of-character (OOC) permission from an Ubar or Administrator to hunt in the region. Region moderators will not require details of who the target is IC or OOC, and the target of the Assassin is not required to be informed IC or OOC, either. The Assassin must provide OOC evidence of their legitimacy (in the form of their training papers or Book) to the region moderators upon request.
2. An Assassin must include a full account of his planning, tracking, observation, and investigation during the Hunt Phase in his roleplay (RP) record (unless IC events preclude or restrict its use, which must be explained and justified in the RP record). The Hunt Phase must be completed before the Kill Phase.
3. Sanction for a Black Caste raid (as part of the Kill Phase) must appear as an IC scene in the RP record of the Hunt Phase, in which the Assassin approaches the Master Assassin of the region or (if absent) his own Master Assassin.
4. An Assassin must wear full black livery and be marked by the black dagger on his forehead at the start of the Kill Phase (unless IC events dictate otherwise, which must be explained and justified in the RP record). An Assassin so dressed and marked will not be held at the city gates and will not be unduly interfered with until they make an assassination attempt. The standard 30 minute RP rule and the 3 kill emotes rule do not apply. An Assassin can make an assassination attempt at any opportunity. Once the assassination attempt has been made, an Assassin can be attacked and waylaid as usual.
5. An Assassin that successfully reaches and departs from the designated teleport (TP) exit point after the kill attempt is deemed to have provisionally completed his Kill Phase. If the Assassin is captured or killed on his way to the exit, that does not automatically invalidate the Kill Phase, assuming everything else would have been otherwise valid. Once departed from the region, the Assassin must compile and be ready to produce a full RP record, from the point he took fee to the point where he departed the region, in order to prove the consistency of his RP to the satisfaction of the region moderators in case of any dispute in the Assassin's conduct or for validation purposes.
6. The Assassin (and his client) is not required to recognise any further IC interaction from the successfully killed target if the hunt is validated by region moderators.
© 2024 The Black Lodge™. Distributed under the terms of https://creativecommons.org/licenses/by-nc/4.0/
Lara Tarn Rules 2025-11-22
Tarn Rules
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At least 5 defenders present to use a tarn.
2 tarn per side (20/20 HP, no regenerating)
--No ferrying (Only person on the tarn is the rider, NONE else)
--Raiders must rez the tarn on the landing docks PRIOR to the raid beginning.
--Defenders must rez the tarn at the tarn tower on the NW corner of sim.
--Rider must IMMEDIATELY dismount & dismiss tarn once unconscious (BUBBLED).
--Tarns may NOT be flown in areas not realistically accessible (ie main gate area or tunnels and buildings)
Tarns CAN land:
-Fields & docks OUTSIDE of the village.
-Central square & main roads INSIDE of the village.
No re-rezzing tarn, if dead or dismissed it is out of play.
Tarns can carry a captive stolen from city towards the galleons and docks.
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IC Lara CITY LAWS
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The above rules are OOC rules that will be enforced by the Sim Admin and Mods. The below rules are In Character rules that can be broken. Any breaking of the rules below could and should have in-character repercussions.
Before entering the City and engaging in role-play, please read through them thoroughly. Ignorance is not an excuse and claiming you did not know something is illegal and then bitching about it to an Owner/Admin will result in Owner/Admin action. If your character chooses to behave in a certain way then we expect you to accept the consequence and deal with any role-play that results as an adult. If you are truly unhappy with the way role-play is progressing then try to speak with those involved and reach a compromise.
~ Lara General Laws ~
These 'General Laws' are in character laws, any of these laws can be broken in role-play, but breaking them could and should have in character consequences. Breaking of these laws should be handled in character and NOT through a mod call.
1) "The Laws of a city extend no further than its walls" (Outlaw of Gor) For the most part, once you step outside the walls of your city, the city laws no longer apply and the city cannot protect you. But, many cities claim sovereignty over the lands surrounding their city. They may try to enforce their will upon the surrounding terrain. That is only as effective as the strength of the city. There are also exceptions for certain locations outside a city such as a banner keep. In that establishment, the laws of the governing city are in force.
2) Lara is ruled by Administrator / Assistant Administrator and High Council. The High Council is composed of the heads of the five High Castes, the Head Merchant & the Head Slaver.
3) Theft of the Home stone is one of the most heinous crimes that exists on Gor, it is punishable by extreme torture followed by death in boiling oil.
4) It is illegal to take a map of Lara out of Lara. It is also illegal for non-citizens to make maps of Lara.
5) Citizenship is a privilege and not a right. You must actively apply for citizenship and continue to earn it throughout your life.
6) Citizens can renounce their existing citizenship and acquire citizenship in Lara. If they fail to file the correct papers and be accepted to the City they risk being classed as an outlaw and treated as such.
7) It is a crime to claim a Caste you do not belong to. It is also a crime to practice any Caste work for a Caste you do not belong to. This rule has some exceptions, for example; any person may sell a slave that they legally own.
8) All Caste changes must be done by either petition to the High Council, or through an audience with the Administrator / Assistant Administrator. The head of the Caste you petition to join must also be willing to accept any applicant into said Caste.
9) It is a capital offense for a locksmith to make an unauthorized copy of a key.
10) Free Companionships last for a single year, if the contract is not renewed it will be automatically dissolved. Free Companionship contracts will end early if either party is enslaved, or dies.
11) A person may have only 1 Free Companion at one time.
12) Anyone who enters the City of Lara with intent to cause grief, or harm to its citizens can be punished by impalement.
13) All outlaws are forbidden entrance to the City of Lara, unless they wish to apply for citizenship. If outlaws are found within the City walls they could be subjected to impalement. Panther girls and Talunas are considered outlaws.
14) Assassins, when bearing the mark of the black dagger on their forehead, are permitted entrance to the City without interference.
15) Members of the Castes of Players, Poets, Musicians and Singers may freely enter the City of Lara at any time.
16) No Player, Musician, Poet, or Singer Caste member may be enslaved within the City walls of Lara. This does not mean they are immune from prosecution if they break City Laws. They can still be arrested, imprisoned, tortured and executed.
17) Heralds, bearing a gold slash on the left temple of their helmet, or headgear, are immune from interference within the City of Lara. This is a form of diplomatic immunity.
18) In the City of Lara, Ambassadors possess the same diplomatic immunity as Heralds.
19) In Lara, thievery is illegal and harshly punished. First offense is punished by an ear notching. Penalties for subsequent offenses will vary. Thievery will and can happen though they live in lower city.
20) Any Free Person is subject to potential enslavement. There are two basic legal states on Gor: Free, or slave. Unless you are legally owned, you are considered Free; even if you are a prisoner, captive, or outlaw. As a Free Person, you possess legal rights slaves do not possess. According to Merchant Law, a person is considered to be a prisoner and not a slave, as long as they have not been branded, collared, or performed a gesture of submission.
21) Warriors are bound by City Laws as well as the codes of their Caste.
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~ City of Lara Criminal Punishments ~
DEATH (Amended 2nd Day of the 2nd Hand of Se'Var, 10,163 CA)
Violations:
*Theft of the Home Stone
*Murder of a Lara Citizen or Resident
*Attempted assassination of a Member of the High Council
*Desecration of the Temple of the Priest Kings
*Treason - Acting to overthrow the government of the City of Lara
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DENIAL OF BREAD, SALT AND FIRE ~ Banishment from the City of Lara. (Note: Banishment is not a sim ban, but an IC punishment)
Violations:
*Vandalism of the Home Stone
*Forgery or unauthorized use of the city seal
*Spying for an enemy of the City of Lara
*Sedition - Incitement or discontent or rebellion against the government
*Torture of a slave
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PUBLIC FLOGGING
Violations:
*Physical assault against a free person.
*Face-stripping of a Free Woman - unless in the process of collaring her
*Rape of a Free Person
*Force Collaring of a Free Person of the City of Lara
*Lodging a false allegation
*Theft of property, including Slaves
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IMPRISONMENT
Violations:
*Carrying or brandishing illegal weapons in the City
*Free Women dressing in a scandalous manner
*Impeding an official investigation
*Breaches of the peace
*Property damage
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REDUCTION TO SLAVERY
*Adultery (applies only to Companioned Free Women)
*Repeated occurrences of a Free Woman dressing in a scandalous manner.
*Repeated occurrences of a Free Man dressing in a slave-like manner.
*Repeated occurrences of a Free Woman acting in a scandalous manner.
*Repeated occurrences of a Free Man acting in a slave-like manner.
*Couching: Any free woman who couches with another's slave, or readies herself to couch with another's slave, becomes herself a slave, and the slave of the slave's master.
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~ Procedure of Application of Civil Law ~
1) The City of Lara is ruled by the High Council, which consists of the Heads of Caste from each of the High Castes and the Head Merchant and Head Slaver. The Administrator / Assistant Administrator is responsible for the day to day operation of the City and answer to the High Council.
2) The Praetor / Magistrate decides how laws are applied and whether they have been broken. Under authority of the High Council and at the direction of the Praetor / Magistrate, the Warrior Caste has the right to arrest and detain a Citizen of Lara or Visitor to Lara for breaches of the peace and illegal activity.
3) The Magistrate answers directly to the Administrator, but remains under the jurisdiction of the Chief Scribe.
Under authority of the High Council, the Magistrate:
Has the Investigator investigate reports of illegal activity,
Weighs the evidence collected (will it go to court, mediation or thrown out),
Determines the level of culpability (during mediation / arbitration), and
Passes sentence on those found guilty (after court trial, arbitration or mediation).
A praetor or magistrate may issue arrest warrants and order guards to take a person into custody until such time as he or she can be put to trial.
4) Any Citizen or Resident may request to the Warrior Caste to make an arrest on their behalf.
5) Any Citizen or Resident of Lara may request an investigation of suspected illegal activity by lodging a Citizen's inquiry with the Praetor or Magistrate.
6) The lodging of false allegations against a Citizen of Lara in good standing is an offense and punishable by law. The lodging of false allegations against a Head of Caste is a more serious offense and punishable by law.
7) When lodging an allegation or making a complaint, evidence will be required:
The testimony of two eyewitnesses or,
((A time-stamped notecard history.))
Hearsay will not be accepted.
8) Those who have the authority to conduct an official investigation are:
The Warrior Caste under the direction of the Commander
The Praetor / Magistrates and Investigators
The Administrator
The Medical Examiner or Head Physician as necessary
9) Repeat offenders of lower level violations may have higher-level penalties imposed.
10) Judicial decisions of the Magistrate may be appealed to the High Council for review by residents convicted by the Magistrate. There is no appeal for foreigners convicted by the Magistrate.
Reviewed 2025.-11-22
Magistrate / Head of Caste, Armand deFleur
~ Lara Free Man Laws ~
These 'Free Man Laws' are in character laws, any of these laws can be broken in role-play, but breaking them could and should have in character consequences. Breaking of these laws should be handled in character and NOT through a mod call.
1) All Free Men of Lara MUST be registered with a Caste. New citizens have a period of two hands to select a Caste and petition to join it either through that Caste's Head of Caste, or the Ubar and High Council.
2) Any Free Man who refuses to practice his Caste without the consent of the High Council, or Ubar is by definition an outlaw and subject to impalement. Outlaws lose all connections to their Home stone and Caste.
3) During times of war, any Free Man wishing to assist in the defense of his Home Stone can register as a member of the Lara Auxiliary, they can then defend the walls during attack. All Free Men not of the Red Caste, or members of the Auxiliary should refrain from assisting during raid situations. ((This can throw off the raid count given to attackers.))
4) Leaving Lara and breaking the oath sworn to its Home stone is considered a serious crime. The only exception is where pardon has been granted by the Ubar. Moving to a warring Home stone will be considered an act of treason and traitors will be captured and killed.
5) The 'Oath of Disownment' allows any Free Man to disown any relative; alive, or dead. Once done, however, it cannot be reversed.
6) Crests, sigills and family emblems can be registered with the City Scribes and their future use will be legally protected and restricted.
7) If a Free Man cannot pay his debts then his daughters, or companion can be sold into slavery to satisfy his debtors.
8) Any Free Man who rapes another Free person of Lara will be arrested and held in jail until a trial can be held and punishment carried out.
9) Any Free Man who face strips a Free Woman of Lara will be arrested and held in jail until a trial can be held and punishment carried out.
10) Any Free Man who strikes, or assaults a Free Woman of Lara, without good cause, will be arrested and held in jail until a trial can be held and punishment carried out.
11) It is illegal to collar a Free Woman of your own Home stone unless they submit themselves willingly to you. Any Free Man who force collars a Free Woman of Lara, be he of Lara or not, will be arrested and held in jail until a trial can be held and punishment carried out.
12) Free Men of Lara may fight and defend their Home and family using a sword, or any other weapon he deems fit.
Reviewed 2025-11-22
Magistrate / Head of Caste, Armand deFleur
Free Women
In keeping with the spirit of the books, the relationship between Free women and Free men is sometimes complicated. Here are a couple of guidelines to assist you in your roleplay with Free Women of Scimitar and also with visiting Free Women.
"It is not difficult, of course, to take insolence from a woman." (Mercenaries of Gor, p.7)
A free woman is justified to be aloof, unapproachable, vain, petty, selfish, supercilious, or arrogant. She may also choose to be proud, haughty, insolent, and outspoken. She may certainly be deceitful. She is, after all, a free woman.
Free women in Lara are not required to wear veils. Most can dress as women of the central or Northern climes and do not require Robes of Concealment, although they are required to cover themselves properly (No bare breasts, no bare thighs). Free women of Lara are expected to behave according to the norms of a Free woman and slave-like or inappropriate behavior will be addressed and possibly prosecuted.
1. Free women may visit the tavern or the terrace of the tavern without invitation. A free woman will not stay at the tavern inn but instead visiting free women will stay at the free women inn near the bank.
2. A Free Woman in the Tavern has no right to complain about the Tavern customers' behavior.
3. A Free woman of Lara may not be forcibly collared by a Free man of Lara unless she has been sentenced to slavery due to slavish behavior.
4. The roleplay between free women and free men of Lara may be as contentious as both parties are willing to play. But keep in mind that, as with all other conflict RP, OOC congeniality must be maintained.
5. If a Free Man cannot pay his debts then his daughters, or companion can be sold into slavery to satisfy his debtors.
6. Any Free Man who face strips a Free Woman of Lara will be arrested and held in jail until a trial can be held and punishment carried out.
7. Any Free Man who strikes, or assaults a Free Woman of Lara, without good cause, will be arrested and held in jail until a trial can be held and punishment carried out.
8. It is illegal to collar a Free Woman of your own Home stone unless they submit themselves willingly to you. Any Free Man who force collars a Free Woman of Lara, be he of Lara or not, will be arrested and held in jail until a trial can be held and punishment carried out.
Revised 2025-11-22
Magistrate / Head of Caste, Armand deFleur
On the Practice of Couching
I. Authority of Initiation
Couching shall occur solely upon the explicit invitation of a Free Woman. Such invitation shall not, under any circumstance, be interpreted as submission, diminution of status, or forfeiture of rights, but rather as a sovereign exercise of her will. No Free Man shall presume access absent her clear and unambiguous consent.
II. Declaration of Interest
A Free Man may declare his interest in couching only in a manner that is respectful, discreet, and devoid of presumption. Any conduct constituting pressure, coercion, or public imposition shall be deemed an offense under city law.
III. Retention of Status
A Free Woman who engages in couching shall retain her full caste, name, privileges, and social standing. Such conduct shall not constitute grounds for censure, defamation, or diminishment within the city.
IV. Control of Duration and Terms
The Free Woman shall retain sole authority over the duration, frequency, and conditions of any couching arrangement. She may terminate such arrangement at any time, without obligation, explanation, or consequence.
V. Protection from Claim or Obligation
No Free Man shall assert ownership, companionship rights, or any continuing claim arising from couching. Any such assertion shall constitute an offense and be subject to penalty.
VI. Right of Discretion and Privacy
All couching arrangements shall be regarded as private matters. Disclosure by any party without the explicit consent of the Free Woman shall be punishable as slander, insult, or breach of conduct.
VII. Freedom of Expression Within Couching
A Free Woman who has extended invitation retains full liberty in the expression of her desires. Such expression, whether reserved or uninhibited, shall be recognized as her prerogative and pleasure. Under no circumstance shall it be construed as submission, nor shall any person characterize her as common or slave on such basis.
VIII. Couching with Slaves and Protection from Claim
A Free Woman may extend her favor to a slave only where the slave’s Owner has granted prior consent, whether by formal contract or standing license. Such use shall be understood as temporary and discretionary. No claim, debt, or offense shall arise therefrom. The Owner shall neither presume insult nor seek recompense, provided the slave is returned in sound and serviceable condition, without demonstrable loss of value.
IX. Law of Petition for Couching License
A Free Woman may, at her discretion, petition an Owner for a Couching License concerning the use of his slave. Such petition shall be deemed proper conduct and shall not diminish her standing nor invite reproach. Any Owner who takes offense, issues reproach, or casts judgment upon her for such petition shall be subject to penalty under city law.
Further Reading:
The Couching Law states:
"Any free woman who couches with another's slave, or readies herself to couch with another's slave, becomes herself a slave, and the slave of the slave's master."
(Magicians of Gor, p. 7)
This basically means that a Free Woman cannot have sex with a male slave she does not own. It does not prevent her from having sex with a slave she does own. It also means that she only has to prepare to have sex with someone else's slave to be in violation. Actual sex is not a requirement. Special seduction slaves are used by some owners to trap Free Women. Milo, from Magicians of Gor, is a prime example of a seduction slave. Tarl Cabot uses him to entrap Talena and enslave her by this law. The Couching Law exists in Ar and may have been adopted by other cities. There are other cities, like Vonda, that clearly do not have such a law because Free Women there may freely give their male slaves to a female guest.
https://thecrucibleofgor.weebly.com/free-women.html
..frigidity is one of the titles and permissions implicated in the lofty status of a free woman. For many, it is in effect their proudest possession. It distinguishes them from the lowly slave girl. It proves to themselves and others that they are free. ...
---Beasts of Gor, 15:243
"Any free woman who couches with another's slave, or readies herself to couch with another's slave, becomes herself a slave, and the slave of the slave's master. ..."
---Magicians of Gor, 1:7
"By such an act, the couching with, or readying herself to couch with, a slave, as though she might be a girl of the slave's master, thrown to the slave, she shows herself as no more than a slave, and in this act, in law, becomes a slave." (Magicians of Gor, p.303)
On Freewomen and the Law
The role of free women in Gorean culture is frequently misunderstood. On the one hand, Gor is a male dominated world, in which women possess their freedom at the sufferance of men. Outside the cities, women can be enslaved for no cause at all. As so many of the chat-room scrolls that fill up our libraries emphasize, women are wise not to be too aggressive or annoying when interacting with men outside those areas regulated by city law. Outlaws, who owe no allegiance to a Home Stone and thus have no honorable commitment to the law of any city, can enslave a woman on a whim.
On the other hand, enslavement of women is closely regulated by the law of most cities. Each city has its own customs and practices, codified into law. In most cases, these customary laws share a broad cultural similarity, although with some regional variation. Rarii and other Gorean men who have pledged their honor to a Home Stone have committed themselves to upholding the law of their city. As such, they can not simply enslave a woman, even an arrogant or obnoxious woman, on their own initiative. Rather, they must respect the laws of their city, and the rights that accrue to women under those laws.
Put another way, the freedom of women depends on circumstances. Within the jurisdiction of a city, the freedom of women is guaranteed by the Home Stone of the city and the law that derives from it. Outside a city, women's freedom does indeed depend on the indulgence of men. Thus, it is imperative that women know the laws of their city, and of those cities they visit. Likewise, it is incumbent upon those men who swear allegiance to a Home Stone to know the law of their own city. It is simply not the case that those Gorean men who commit to a Home Stone can arbitrarily enslave women within the jurisdiction of their city. To do otherwise is to deny their own honor, and the honor of their city.
Keiserah McBride, 20 January 2008
Chief Scribe, Isle of Teletus
Head of Blue Caste, Isle of Teletus
Reviewed and approved by Dark Star
Head Scribe, Blue Caste of Gor, 20 January 2008
~ Merchant Law Quotes ~
Merchant Law is the only universal law on Gor, it extends beyond the walls of the City and covers the whole of Gor. These quotes have been included as a guideline.
Any breaking of these laws should be handled in character and NOT through a mod call.
“The fairs incidentally are governed by Merchant Law and supported by booth rents and taxes levied on the items exchanged. The commercial facilities of these fairs, from money changing to general banking, are the finest I know of on Gor, save those in Ar’s Street of Coins, and letters of credit are accepted and loans negotiated, though often at usurious rates, with what seems reckless indifference. Yet perhaps this is not so puzzling, for the Gorean cities will, within their own walls, enforce the Merchant Law when pertinent, even against their own citizens. If they did not, of course, the fairs would be closed to the citizens of that city.” (Priest Kings, Page 14)
“There is a saying on Gor, “Gold has no caste.” It is a saying of which the merchants are fond. Indeed, secretly among themselves, I have heard, they regard themselves as the highest caste on Gor, though they would not say so for fear of rousing the indignation of other castes. There would be something, of course, to be said for such a claim, for the merchants are often indeed in their way, brave, shrewd, skilled men, making long journeys, venturing their goods, risking caravans, negotiating commercial agreements, among themselves developing and enforcing a body of Merchant Law, the only common legal arrangements existing among the Gorean cities. Merchants also, in effect, arrange and administer the four great fairs that take place each year near the Sardar Mountains. I say “in effect” because the fairs are nominally under the direction of a committee of the Caste of Initiates, which, however, largely contents itself with its ceremonies and sacrifices, and is only too happy to delegate the complex management of those vast, commercial phenomena, the Sardar Fairs, to members of the lowly, much-despised Caste of Merchants, without which, incidentally, the fairs most likely could not exist, certainly not at any rate in their current form.”
(Nomads, Page 84)
“The fairs, too, however, have many other functions. … It is here that Merchant Law is drafted and stabilized.” (Beasts, Page 44)
“The Weight and the Stone, incidentally, are standardized throughout the Gorean cities by Merchant Law, the only common body of law existing among the cities. The official “Stone,” actually a solid metal cylinder, is kept, by the way, near the Sardar. Four times a year, on a given day in each of the four great fairs held annually near the Sardar, it is brought forth with scales, that merchants from whatever city may test their own standard “Stone” against it.
…
As in the case of the official “Stone”, so, too, at the Sardar is a metal rod, which determines the Merchant Foot, or Gorean foot, as I have called it.”
(Raiders, Page 127 & 128)
“The Merchants have, in the last few years, on certain trade routes, between Ar and Ko-ro-ba, and between Tor and Ar, established palisaded compounds, defensible stockades.
…
Various cities, through their own Merchant Castes, lease land for these stockades and, for their fees, keep their garrisons, usually men of their own cities, supplied. The stockades are governed under Merchant Law, legislated and revised, and upheld, at the Sardar Fairs.”
(Captive, Page 219)
“The representative of the Merchants, to whom I reported my business, and to whom I paid for wharf-age, asked no questions. He did not even demand the proof of registration of the Tesephone in Tabor. The Merchants, who control Lydius, under merchant law, for it is a free port, like Helmutsport, and Schendi and Bazi, are more interested in having their port heavily trafficked than strictly policed.”
(Hunters, Page 43)
“He himself resided, I understood, in Telnus, the capital of Cos, where his company had its headquarters. His work chains, however, were politically neutral, understood under merchant law as hire-able instruments. They might, accordingly, and sometimes did, work for both sides in given conflicts.”
(Dancer, Page 322)
“Merchant law has been unsuccessful, as yet, in introducing such things as patents and copyrights on Gor. Such things do exist in municipal law on Gor but the jurisdictions involved are, of course, local.”
(Magicians, Page 394)
“She was referring to a series of wars, loosely referred to as the Slave Wars, which occurred among various cities in the middle latitudes of Gor, off and on, over a period of approximately a generation. They had occurred long before my coming to Gor. Although large-scale slaving was involved in these wars, and was doubtless a sufficient condition for them, hence the name, other considerations, as would be expected, were often involved, as well, such as the levying of tribute and the control of trade routes. Out of the Slave Wars grew much of the merchant law pertaining to slaves.”
(Vagabonds, Page 272)
“It is my understanding, following merchant law, and Tahari custom,” I said, “that I am not a slave, for though I am a prisoner, I have been neither branded nor collared, nor have I performed a gesture of submission.”
(Tribesmen, Page 196)
“In the case of the girl, Rowena, of course, as she was already a self-pronounced slave, the brand and collar were little more than identification formalities. Nonetheless she would wear them. They would be fixed visibly and clearly upon her. This is in accord with the prescriptions of merchant law.”
(Players, Page 36)
“You understand further, of course,” said he, “that under Gorean merchant law, which is the only law commonly acknowledged binding between cities, that you stand under separate permissions of enslavement. First, were you of Ar, it would be my right, could I be successful, to make of you a slave, for we share no Home Stone. Secondly, though you speak of yourself as the Lady Elicia of Ar, of Six Towers, you are, in actuality, Miss Elicia Nevins of the planet Earth. You are an Earth girl and thus stand within a general permission of enslavement, fair beauty quarry to any Gorean male whatsoever.” (Slave Girl, Page 394)
“The legal point, I think, is interesting. Sometimes, in the fall of a city, girls who have been enslaved, girls formerly of the now victorious city, will be freed. Technically, according to Merchant Law, which serves as the arbiter in such inter-municipal matters, the girls become briefly the property of their rescuers, else how could they be freed? Further, according to Merchant Law, the rescuer has no obligation to free the girl. In having been enslaved she has lost all claim to her former Home Stone.”
(Explorers, Page 409)
“Girls such as I must expect to be marked,” she said. “It is in accord with the recommendations of merchant law.” (Kajira, Page 46)
“You’re going to be branded,” he said, “and put in a collar.” I regarded him with disbelief. “But so too, will the other girls,” he said. “You will all have your brands and collars.” I could not speak. “Such things are prescribed by merchant law,” he said.
(Dancer, Page 62)
“Some fellows do not brand their slaves,” I said. “That is stupid!” she said.
“It is also contrary to the laws of most cities,” I said, “and to merchant law, as well.”
(Vagabonds, Page 188)
“But her left thigh worn no brand. Her right thigh, too, as I soon noted, did not wear the slave mark, nor did her lower left abdomen. These are the three standard marking places, following the recommendations of Merchant Law, for the marking of Kajirae, with the left thigh being, in practice, the overwhelmingly favored brand site.”
(Fighting Slave, Page 312)
“The thighs and the lower left abdomen are the brand sites recommended by Merchant Law.” (Fighting Slave, Page 349)
"There is a saying on Gor that the laws of a city extend no further than its walls."
(Outlaw, Page 50)
"It is my understanding, following merchant law, and Tahari custom,” I said, “that I am not a slave, for though I am a prisoner, I have been neither branded nor collared, nor have I performed a gesture of submission."
(Tribesmen, Page 196)
~ Lara Slave Laws ~
These 'Slave Laws' are in character laws, any of these laws can be broken in role-play, but breaking them could and should have in character consequences. Breaking of these laws should be handled in character and NOT through a mod call.
1) Slaves are considered property, on the same level as animals. A slaves owner may do anything they wish with them without fear of repercussion. If you damage, or kill another person's slave then compensation must be paid.
2) Slaves may not own anything, not even a name. They may use goods, but they do not own them. Clothing, jewelry, etc... is the property of the slaves owner.
3) It is a capital offense for a slave to claim a Caste.
4) "Greetings" or "Tal" is considered an acceptable greeting for slaves.
5) Slaves are expected to show respect to the Free, this includes being released from service before wandering off. If you leave without permission, talk back, misbehave, etc... then be ready to deal with the in character consequences of your in character actions.
6) This is Gor and ANY Free Person may discipline an insolent, or errant slave, even one who is in the least bit displeasing. Profile limits stating that only your owner may punish you are considered un-Gorean and not acceptable in Lara.
7) If you wish to collar a slave to your personal collar then you must collar them OUTSIDE the City gates. Any slave collared inside the City walls automatically becomes the property of the City Kennel.
8) Earth slaves do not have a Home Stone so there are no legalities that prevent their capture and enslavement.
9) If a father cannot pay his debts, his daughter or son becomes a slave of the City. She or he will be put up for sale at public auction. The proceeds of his or her sale will be used to equitably satisfy any creditors.
10) Any slave who has not had contact with their owner for more than two weeks is considered abandoned and will be sent to the City Kennel. If the slave has been absent from his owner for more than two weeks, it is considered a runaway. If you plan to be absent from the City for more than two weeks and own slaves then arrangement should be made for their care in your absence.
11) Capture rights pertain to all property, including slaves. A slave must fully serve anyone who possesses him or her, even a thief. If the slave runs away from the thief, he or she is considered to be a runaway.
12) Runaway slaves are punished harshly. For the first offense, the penalty is commonly a severe beating. The penalty for a second offense is usually ham stringing.
13) City Slaves are not permitted outside the City gates unless accompanied by a Slaver, or official of Lara. Privately owned slaves must have their owner's permission to pass beyond the City gates unaccompanied.
14) According to Merchant Law, there are three standard marking places for female brands; on the left thigh, the right thigh, and the lower left abdomen. Male slaves are often branded on their chest.
15) Any Freed slave requires papers of manumission, or they may be enslaved again without repercussion. Slaves who have been branded, or had theirs ears pierced, who are later freed should keep their papers manumission papers handy at all times.
16) It is illegal to sell a slave that you do not own without the owner's permission. The penalty varies according to the sex of the seller. For a man, it is exile, and for a woman, it is enslavement.
17) It is illegal to sell an unbranded slave in a public sale.
18) It is illegal to sell a slave as auburn haired if she not so.
19) It is illegal to forge, or falsify pedigree papers on any slave.
20) Slaves can only touch weapons when instructed to do so by a Free of Lara, or with the permission of their owner.
21) It is a capital offense for a slave to wield any weapon classed as the weapon of a Free Person, unless registered as a male fighting slave. Slaves may only wield weapons classed as 'slave weapons' in the Lara Raid Laws.
22) Slaves are not permitted to hit the Free unless in defense of their City; any attempt to do harm to a Free Person outside of a combat situation is punishable by death.
23) Any slave claiming to be a 'poison slave' must be presented to the Physicians for testing. Their mental stability must be assessed, and also their potential threat. ALL 'poison slaves' must be registered with the Scribes before being allowed to serve within the City walls. If necessary they will be muzzled. Any 'poison slave' assessed as being dangerous, or potentially hazardous to Lara and its population will be put to death immediately.
24) No Player, Musician, Poet, or member of the Singers Caste may be enslaved within the City of Lara. They can still be arrested, imprisoned, tortured, or executed. They are simply immune from enslavement.
25) In any legal proceedings the testimony of slaves may only be taken by torture. This rule is exercised solely at the discretion of the Lara Magistrates.
26) The property of anyone who becomes a slave themselves is transfered to the nearest male relative. If no male relative exists then their property will pass to the City. If the slave is later freed the property cannot be recovered.
27) If a slaves owner dies then ownership of the slave passes to the nearest male relative. If no male relative exists then ownership passes to the City.
28) Slaves are NOT allowed to touch the Home Stone.
29) Slaves are NOT allowed in temples.
30) City slaves must be naked in Lara at all times. Private slaves may be clothed or naked at the discretion of their owner.
Revised 2025-11-22
Magistrate / Head of Caste, Armand deFleur
Roleplay will NOT be moderated in Lara. Each of us are expected to be adults since we are playing on an adult sim. Try and find a way to handle it in character in a Gorean manner in role play. OOC chat will not be tolerated in local. If you wish to speak to a person im them.
Reviewed and Revised
Magistrate / Head of Caste, Armand deFleur
=====================================================================
Lara slave laws revised 7.9.25
Slaves are an important facet of daily life in Gor. Not only do they perform numerous daily domestic tasks or jobs,
but some are builders, crafters, artisans, and city planners.
Some slaves are called upon to defend their home stone or their masters. Some of these slaves bleed or are killed taking up the sword.
In Lara, time, effort, care, and resources are spent on the education and training of all slaves and this should be remembered when dealing with any slave.
Concerning the branding of slaves:
Merchant law tells us that there are three standard marking places for female brands: on the left thigh, the right thigh, or the lower left abdomen.
Male slaves are often branded on their chest.
It is up to the discretion of the head slaver as to where brands are placed on city slaves, and up to the Master or Mistress as to where brands are placed on private slaves.
~ Lara Slave Laws ~
These 'Slave Laws' are in character laws, any of these laws can be broken in role-play, but breaking them could and should have in character consequences. Breaking of these laws should be handled in character and NOT through a mod call.
1) While often referred to as animals in the Norman books, fundamentally, slaves are the property of the Free person or the city who owns them. A slave's owner may do anything they wish with them without fear of legal repercussions.
Any free person can discipline a slave. If you damage or kill any slave, the owner of the slave (private or city)
may ask for a formal investigation into the incident. The investigation is usually
carried out by a member of the Red Caste.
After the investigation, it is the investigator’s responsibility to petition the courts for
a public or private hearing to the facts of the case. Any judgment or order for
compensation will be rendered by the head magistrate at that time.
Slave profile limits stating that only your owner may punish you are considered un-Gorean and not acceptable in Lara.
2) Slaves may not own anything, not even a name. They may use goods, but they do not own them. Clothing, jewelry, etc... is the property of the slave's owner.
3) It is a capital offense for a slave to claim a Caste.
4) "Greetings" is considered an acceptable greeting for slaves. 'Tallies' is not considered an acceptable greeting.
5) Slaves are expected to show respect to the Free, this includes being released from service before wandering off. If you leave without permission, talk back, misbehave, etc... then be ready to deal with the in character consequences of your in character actions.
6) If you wish to collar a slave to your personal collar then you must collar them OUTSIDE the City gates. Any slave collared inside the City walls automatically becomes the property of the City Kennel. Slaves cannot be dragged from the city to be collared outside the city gates.
7) Earth slaves do not have a Home Stone so there are no legalities that prevent their capture and enslavement.
8) If a father cannot pay his debts, his daughter or son becomes a slave of the City. She or he will be put up for sale at public auction. The proceeds of his or her sale will be used to equitably satisfy any creditors.
9) Any slave who has not had contact with their owner for more than two weeks is considered abandoned and will be sent to the City Kennel. If you plan to be absent from the City for more than two weeks and own slaves then arrangement should be made for their care in your absence.
10) Capture rights pertain to all property, including slaves. A slave must fully serve anyone who possesses him or her, even a thief. If the slave runs away from the thief, he or she is considered to be a runaway.
11) Runaway slaves are punished harshly. For the first offense, the penalty is commonly a severe beating. The penalty for a second offense is usually ham stringing.
12) City Slaves are not permitted outside the City gates unless accompanied by a Slaver, or official of Lara. Privately owned slaves must have their owner's permission to pass beyond the City gates unaccompanied.
13) According to Merchant Law, there are three standard marking places for female brands; on the left thigh, the right thigh, and the lower left abdomen. Male slaves are often branded on their chest.
14) Any Freed slave requires papers of manumission, or they may be enslaved again without repercussion. Slaves who have been branded, or had theirs ears pierced, who are later freed should keep their papers manumission papers handy at all times.
15) It is illegal to sell a slave that you do not own without the owner's permission. The penalty varies according to the sex of the seller. For a man, it is exile, and for a woman, it is enslavement.
16) It is illegal to sell an unbranded slave in a public sale.
17) It is illegal to sell a slave as auburn haired if she not so.
18) It is illegal to forge, or falsify pedigree papers on any slave.
20) Slaves can only touch weapons when instructed to do so by a Free of Lara, or with the permission of their owner.
It is a capital offense for a slave to wield any weapon classed as the weapon of a Free Person, unless registered as a male fighting slave. Slaves may only wield weapons classed as 'slave weapons' in the Lara Raid Laws
21) Slaves are not permitted to hit the Free unless in defense of their City; any attempt to do harm to a Free Person outside of a combat situation is punishable by death.
22) Any slave claiming to be a 'poison slave' must be presented to the Physicians for testing. Their mental stability must be assessed, and also their potential threat. ALL 'poison slaves' must be registered with the Scribes before being allowed to serve within the City walls. If necessary they will be muzzled. Any 'poison slave' assessed as being dangerous, or potentially hazardous to Lara and its population will be put to death immediately.
23) No Player, Musician, Poet, or member of the Singers Caste may be enslaved within the City of Lara. They can still be arrested, imprisoned, tortured, or executed. They are simply immune from enslavement.
24) The property of anyone who becomes a slave themselves is transfered to the nearest male relative. If no male relative exists then their property will pass to the City. If the slave is later freed the property cannot be recovered
25) The testimony of a slave could be invaluable in any litigation. If the slave refuses to cooperate in giving testimony, the Magistrate may order the slave to be tortured until evidential information is obtained for the trial. This is
26) If a slaves owner dies then ownership of the slave passes to the nearest male relative. If no male relative exists then ownership passes to the City.
27) Slaves are NOT allowed to touch the Home Stone.
28) Slaves are NOT allowed in temples.
31) City slaves must remain naked in Lara at all times. Private slaves may be clothed at the discretion of their owners.
Revised 2025-05-04
30) and 31) added.
Praetor Scotty Firanelli