Gorean Legal System: Laws, Punishments, and Society
Compiled from observations and accounts across Gor, notably from the works of John Norman.
The legal landscape of Gor is as diverse and challenging as its geography. Governed by distinct systems and ancient customs, justice on Counter-Earth is often swift, severe, and deeply intertwined with social hierarchy. While specific laws and their enforcement vary from city to city, underlying principles reflect a society founded not on abstract politics, but on the raw realities of power and biology. Ignorance of these laws is rarely a defense.
I. Legal Systems and Authority
Dual Legal Systems: a) Civil Government: Operates through city officials (Magistrates, etc.) based in structures like the Central Cylinder or Cylinder of Justice. b) Initiate Caste: Claims supreme authority, particularly in religious matters, though their actual involvement varies by city power dynamics.
Legal Venues: a) Civil Government: Offices typically in the vast Central Cylinder; trials and punishments in a Cylinder of Justice (some with impaling spikes); legal documents stored in a Cylinder of Documents. b) Initiate Caste: Legal offices primarily located within their temples.
Ultimate Lawmakers: a) Dictatorial Rulers (Ubar, Ubara, Tatrix): Possess power to change any law by simple decree, but cannot retroactively alter laws to avoid violations (e.g., Talena of Ar and the couching law). b) Administrators: Must work closely with the High Council to pass laws.
Civil Officials (Magistrates): a) Most commonly encountered legal officials, regardless of ruler type. b) Generally belong to the Scribe Caste, as legal matters fall under their purview. (Attorneys are a Scribe sub-caste). c) Often wear special robes with fillets (ribbons) denoting their office, and may carry wands (some with concealed blades). d) Can act as ex officio witnesses to certify legal matters and rule on certain issues without a trial.
II. Types of Magistrates & Their Functions
Varieties of Magistrates: Terms derived from ancient Greek/Roman (e.g., aediles, archons, praetors, prefects, quaestors). Executioners are also a type of magistrate. a) Archon (Records Officer): Responsible for records; in Venna, an Archon attempted to identify owners of lost/runaway slaves, auctioning them if owners couldn't be found. b) Prefect: Certifies documents with a seal (like a notary); can enact legal enslavement of female debtors. c) Commercial Praetor: Holds jurisdiction over the business court, subject to the High Council; can attest to ransom payments. d) Note: Exact duties are often unclear and vary by city.
Merchant Magistrates: a) Administer and enforce Merchant Law, belonging to the Merchant Caste (not Scribes). b) Wear white robes trimmed with gold and purple. c) Can make some legal decisions without a formal trial.
III. Gorean Law: Scope & Principles
Municipal Law: Most Gorean law is local, applying only within a city's walls. a) Exceptions: i. Cities may claim sovereignty over surrounding lands, enforcing laws via patrols. ii. Specific locations outside city walls (e.g., banner keeps) can be under full city legal control. iii. Merchant Law: A common legal agreement binding Merchant Castes across various cities, extending beyond city walls to facilitate commerce.
Land Claims: To claim unowned land outside a city, one must place a yellow stake of clamancy at dawn, protect the land until sunset, and then may lay a Home Stone.
Theft of Home Stone: One of Gor's most heinous crimes, commonly punished by extreme torture and death in boiling oil. Paradoxically, it's also a great glory when taken from an enemy.
Respect for Home Stone: A man may be slain for not standing when speaking of his own Home Stone (law, custom, or caste code dependent).
Political Participation (High Castes Only): a) Only members of High Castes may be elected to the High Council. b) Only members of High Castes may vote to elect an Administrator or appoint an Ubar. c) Free Women's Vote/Council Membership: Unclear and likely city-dependent. Books contain contradictory statements; logic suggests they should be able to vote or serve if they can rule.
Map Laws: Illegal to take a city map out of a city or for non-citizens to make one. This serves as a defense mechanism against invaders.
Ahn Length: In high cities, each Ahn (hour) is of equal duration. In others, day (10 Ahn) and night (10 Ahn) Ahn vary seasonally, adjusting for daylight length.
Citizenship: a) A privilege, not a right, requiring active application and ongoing maintenance (e.g., attending ceremonies, assemblies). b) Earned through "intent and application" and a "citizenship ceremony" at intellectual majority (likely 15 years old). c) Ceremony specifics vary: may require non-blood citizen vouchers, committee questioning, oaths (touching/kissing Home Stone, sharing bread/fire/salt), and conferral of laurel wreath/mantle. d) Non-performance of ceremony within one year of intellectual majority (for those born in/to citizens) is punishable by expulsion. e) Citizenship offers protection against foreign creditors. f) One can renounce and acquire citizenship in another city if accepted.
Oath of Disownment: An irreversible Warrior Caste/city rite where a family member is disowned, losing family and caste. Sworn on sword hilt (Warrior) or city medallion (Ubar).
Sardar Mountains Journey: All citizens must journey to the Sardar Mountains once before age 25, monitored by the Initiate Caste. Initiates may request specific timing, sometimes with family rewards.
Outlaw Status: Refusing to practice livelihood or altering caste without Council consent makes one an outlaw, subject to impalement. Outlaws lose Home Stone and Caste, living a harsh wilderness existence.
Caste Recognition: Each city determines its legally recognized castes and High Castes (e.g., Merchants as High Caste in some places).
Deceiving with Respect to Caste: Illegal to explicitly claim a caste not your own or engage in business under false pretenses (e.g., pretending to be a Physician). Does not apply to performing a caste's primary focus (e.g., anyone can sell a slave).
Caste Change: Legally permissible with High Council approval, based on qualifications and caste acceptance. A free woman can take a man's caste in a Free Companionship, but a man cannot take a woman's.
Physician's Caste Women: Cannot fully practice medicine until bearing two children. Bracelets removed for each child signify readiness.
Unauthorized Key Copying: Capital offense for locksmiths (Metal Workers).
Free Companionship (Marriage): a) Lasts one year; automatically dissolves if not renewed by the 20th Ahn of the anniversary. b) Dissolves early upon enslavement or death of a party. c) Woman does not change her name. d) Gens (clan name) passes only through male line; females can keep it if by contract but cannot pass it on. e) One may have only one Free Companion at a time (exceptions in equatorial jungles). f) Port Kar does not recognize it; free women are simply "women of their men."
City Entry/Exit: a) Sun Gates: Primary gates, open dawn to dusk, then closed. b) Night Gates: Special gates for night entry/exit. c) Unauthorized Entry: Impalement for those entering without permission (remains often displayed on pikes). d) Outlaws: Forbidden entry and subject to impalement (includes Panther Girls, Talunas). e) Immunity: i. Assassins (bearing black dagger mark) have free entry. ii. Players, Poets, Musicians, Singers have free entry. iii. Heralds (gold slash on helmet) and Ambassadors have diplomatic immunity.
Intellectual Property: Patents (inventions) and copyrights (written materials) exist but only apply within city walls. Formulas and plans are often kept in cipher due to lack of broader protection.
Forgery: Forging official city seals on mercantile products is illegal to protect integrity.
Standard Measures: Cities hold a Merchant's Foot and Stone for merchants to verify devices. Deceptive use is punished.
Standardized Letters: Certain letters for weights, measures, and "kef" are standardized for legal/commercial purposes.
Debt Instruments: Can be transferred (often discounted); transferee can collect face value.
Coin Debasement: Shaving, clipping, cutting, or slicing metal from coins is theft and fraud.
Crest/Emblem Registration: Crests, signs, and family emblems can be registered and legally restricted.
Dar-Kosis (Disease): a) Highly contagious and incurable. b) Considered holy; heresy to shed blood or seek a cure. c) Legally, those who contract it are "dead," losing all possessions (passing by will or intestate laws). Freed slaves cannot recover property.
Life Extension: All people (free and slave) have the right to receive Stabilization Serums (life extension treatment), one of the few rights a slave possesses.
IV. Laws Regarding Free Women's Conduct
Robes and Veils: a) May be required by law or custom (e.g., Ar, Ar's Station custom; mandatory in others). b) An unveiled free woman may be taken into custody and forcibly veiled; repeated offenses can lead to enslavement. c) Recommended for all free women in public even where not mandatory.
Bare Skin: In cities where veils are not mandatory, laws restrict how much bare skin a free woman may show; showing too much can lead to enslavement.
Face Stripping: Forcefully removing a free woman's veil against her will is a serious crime.
Pleasure Silk Contact: In some cities, it's a crime to bring pleasure silk into contact with a free woman's flesh due to its sensuous nature.
Kaissa: Free women are rarely, if ever, permitted to play Kaissa; it's considered an insult to free men. They do not appear to belong to the Caste of Players.
V. Gorean Trial Procedures & Punishments
Trial Procedures: a) Criminal defendants are treated harshly; prisoners are rarely pampered (often naked in cells, denied baths). b) Bail is unknown. c) Presumption of innocence until proven guilty (state must prove guilt), though this is speculation from scant information. d) Crimes may be felonies (and likely misdemeanors too), though definitions are unclear. e) Magistrate hearings (often quick and clear-cut) and jury trials exist, but their application based on crime type is unclear. f) No apparent appeal from magistrate decisions; sentence often enacted immediately. g) Immunity from prosecution can be granted for providing assistance in prosecuting others. h) Testimony of slaves may be taken by torture, solely at court's discretion.
Sanctions & Enforcement: a) Civilization depends on sanctions, reliably and efficiently imposed. b) Ultimately, justice is established and guaranteed by power (moral and physical), by "the will of masters and the reality of the whip and sword."
Common Punishments: Can be severe, including capital punishment for seemingly minor offenses. Mutilation, enslavement, and exile are common. Torture may precede death for heinous crimes. Lesser penalties like fines exist. a) Impalement: Common capital punishment for both free men (bound) and women (unbound on spear, allowing slow death for remorse). Slaves are rarely impaled, more often "tossed to a sleen," but specific offenses may warrant it. b) Northern Forests: Hanging and hamstringing are common. Hamstringing (cutting tendons behind knees) renders legs useless, leading to a life of begging. c) Frame of Humiliation: Unique punishment where a condemned person is tied to a hollow wooden frame, set adrift on the Vosk River, and dies of exposure, dehydration, or from carnivorous reptiles. Custom dictates spitting on the person before setting them adrift. d) Torvaldsland Werglid: If you kill someone, a wergild (compensation price) may be assessed by the victim's family. e) Torvaldsland Ordeal: A truth-determining ordeal involves holding two red-hot metal bars for 20 feet (outcome unclear if based on completion or lack of burns). f) Lake Ushindi Poles (Equatorial): Criminals are placed on high poles in tharlarion-infested waters, clinging until they fall.
VI. Slavery Laws & Issues
Slaver's Caste: Legally a sub-caste of the Merchant's Caste, though they prefer to see themselves as separate.
Enslavement Eligibility: Any person, male or female, is subject to potential enslavement. Women are about ten times more likely to be enslaved than men, but men can be enslaved by capture or legal process.
Legal Status: On Gor, one is either free or slave. A prisoner, captive, or outlaw is technically free until branded, collared, or performs a gesture of submission.
Property Status: Legally, slaves are property, akin to domestic animals. Owners have absolute power, able to mutilate or kill their own slave with impunity.
Ownership Limitations: Slaves may own nothing (items used, gifts received, even their name, belong to the owner). An owner can change a slave's name at will.
Immunity for Performers: No Player, Musician, Poet, or Singer Caste member may be enslaved within city limits. They are immune from enslavement but can face other punishments.
Capture Rights: The capture of women (from enemies) is honored. Active possession confers rights over property, including slaves. A slave must serve anyone who possesses her, even a thief or captor. Attempting to run from a captor makes a slave a "runaway." (Free women can escape before enslavement.)
Stolen/Lost Slaves: An original owner has only one week (Gorean: 5 days) to regain property; otherwise, legal title passes to the new owner. Possessing a stolen slave without knowledge of the theft may not lead to conviction.
Submission and Enslavement: a) A captured free woman who submits to her captor becomes his slave. b) A free woman submitting to a man without capture may or may not become a slave, depending on city law. In most cities, acceptance by the man makes her categorically a slave. In some cities, unconditional submission is required. c) Kneeling or addressing a man as "Master" can effect legal imbondment in some cities (gestures of submission).
Selling Oneself: A free woman can sell herself into slavery, but the sale is irrevocable once complete.
The "Couching Law" (Ar & some others): A capital offense. If a free woman couches with another's slave, or readies herself to, she becomes a slave of the slave's master. This applies even without actual sex, merely preparation. Special seduction slaves are used to entrap women.
Debt Enslavement: a) If a father cannot pay debts, his daughter may become a state slave, auctioned to satisfy creditors. b) A free woman unable to pay her own debts will be enslaved. She can be redeemed by someone paying her debts, who then claims ownership. Unredeemed female debtors are sold to Slavers.
"Conduct Indicating Suitability for the Collar": Legal principle for enslaving free women based on behavior. Examples include fraud, theft, indigency, vagrancy, prostitution, sensuous dance, spying on masters/slaves, disguising oneself as a slave, lingering at slave markets, or even exhibiting fascination with bondage. This applies to overt behavior, not psychological predispositions.
Illegal Collaring: It is illegal for a person to unilaterally collar a free woman for "conduct indicating suitability for the collar"; she must be brought before a magistrate for legal determination.
Earth Girls: Lack a Home Stone, making them susceptible to capture and enslavement without legal impediment.
Limited Self-Contracting: A free woman may legally become a slave for a specific time (e.g., one night to one year) via a limited self-contract. Once active, she is an actual slave with no legal powers and cannot end the contract early. (Details on transferability and buyer rights during such contracts are unclear).
Life-Saving Enslavement: A Gorean male has the option to enslave any woman whose life he has saved, a right rarely denied. Family may even present the woman already clad as a slave to preserve honor. (Unclear if this is codified law or custom).
"The Collar Cancels the Past": Upon enslavement, a person begins a new life as a slave and is not accountable for past crimes committed while free.
Property of the Enslaved: Property of an enslaved person transfers to the nearest male relative (or nearest relative if no male), the city, or a guardian. Property cannot be recovered even if later freed.
Slave-Born Children: A child born of a slave becomes a slave and belongs to the mother's owner (status at birth, not conception, is key).
Tharna Law (Pre-Revolution): A person conceived by a free person on another free person is free, even if later borne by a slave. Slaves were sometimes temporarily freed for conception.
Branding: Merchant Law recommends three standard brand locations (left thigh, right thigh, lower left abdomen), but slaves can be branded anywhere.
Illegal Slave Sales: a) Illegal to sell a slave not your own without permission (penalty: exile for men, enslavement for women). b) Illegal to offer an unbranded slave in a public sale. c) Illegal to sell a slave as auburn-haired if she is not.
Slave Pedigree Forgery: Felony to forge or falsify slave pedigree papers (including brand, measurements, training, sales endorsements, remarks).
"Heat" Certification: Some cities certify a slave girl's "heat" on sale documents, but it's rare due to potential buyer fraud.
VII. Slave Conduct & Discipline
Endurance of Abuse: A slave, under threat of torture and impalement, must endure any abuse inflicted by a free person (in Ar and generally on Gor).
Discipline by Free Persons: Any free person may discipline an insolent or displeasing slave. If the slave is killed or injured, compensation is only paid to the master if requested. (Note: This does not grant right to injure or kill another's slave, but outlines the penalty for damaging property.)
Striking a Free Person: Commonly punished by death by impalement, preceded by lengthy torture.
Wielding a Weapon: Capital offense for a slave to wield any weapon (even domestic tools if used offensively).
Claiming Caste: Capital offense for a slave to claim caste.
Wearing Free Garments/Veils: Capital offense for a female slave to wear a free woman's garment; illegal for slaves to wear veils.
Touching Free Person/Female Slave (Male Slave): Male slaves may be slain for touching a free woman or a female slave without permission.
Failing to Kneel: Capital offense, especially if intentional; may result in torture to death.
Handling Money: Slaves may not touch or handle money (not applicable in all cities, e.g., Ar).
Testimony: Testimony of slaves in legal proceedings may be taken by torture (at court's discretion).
Runaway Slaves: Serious offense. First offense: severe beating. Second offense: hamstringing (rendering them useless but serving as a lesson).
Travel Restrictions: Slaves not permitted outside city gates unless accompanied by a free person, nor on city streets after nightfall.
Temple Entry: Slaves not allowed in temples (believed to defile them).
Playing Kaissa: Illegal; considered an insult to free men. Touching pieces without permission may result in hand mutilation or death.
False Yielding: Capital offense, considered easy to detect via infallible physiological signs.
Visible Token of Slavery: Female slaves must wear one within city limits. Male slaves are usually exempt to prevent understanding their numbers (fear of revolt).
Building: Slaves are not allowed to build anything (right reserved for free people). Port Kar is an exception (built by slaves).
Handling Legal Documents: Illegal for slaves to touch or handle legal documents.
Teaching Free People: Slaves may not teach free people (as nothing can be owed to a slave).
Laughing at Free Woman: May be whipped for such an action.
Unauthorized Rape of Slave Girls: Officially frowned upon and illegal in some cities but often ignored (especially in peasant villages). Sometimes encouraged to pacify male youth aggression and protect free women. Owners concerned about this may keep slaves indoors or use iron belts.
Sitting in Chairs: Slaves are not permitted to sit in chairs; may be whipped or slain for doing so.
Freed Slaves: Require explicit papers of manumission or may be enslaved again. Branded/ear-pierced freed slaves should keep papers handy.
VIII. Miscellaneous Laws & Customs by Region/City
Tharna (Pre-Revolution): Non-citizens staying over ten Ahn would be enslaved without warning (ignorance of law not a defense).
Tharna (Post-Revolution): Non-citizen free women entering the city must temporarily wear slave collars, tunics, and leashes.
Port Kar: a) Defeating a man in fair combat and permitting him the "death of blood and the sea" transfers all his property to the victor. b) Owns northern forest preserves for timber; punishes illegal cutting/pasturage. c) Thievery is illegal but penalties differ: male thief caught within one Ahn -> slain; female thief caught within one Ahn -> enslaved. After one Ahn, handed to Arsenal police for trial: male -> hard labor (1 week-1 year); female -> penal brothel (1 week-1 year).
Schendi: Uses "scimitar of discipline" to sever slave's feet from ankle racks.
Tor: Very strict against thievery: first offense male thief -> right hand severed; female thief -> enslaved.
Tahari Region: Destruction of a water source is a terrible offense.
Torvaldsland: a) Killing someone may result in a wergild (compensation price set by victim's family). b) Truth-determining ordeal: holding two red-hot metal bars for 20 feet (outcome unknown).
Equatorial Regions (Bila Huruma): Criminals punished at Lake Ushindi by clinging to high poles in tharlarion-infested waters.

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