Tuesday, April 14, 2026

Port Talis - CASTE OF ASSASSIN RULES

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CASTE OF ASSASSIN RULES

Updated 12/30/20


These rules cover all Caste of Assassins


Remember All Kills Need To Be Approved First By Tom Valencia (Tom Leeder)

[8:29 PM]Tuesday, December 30, 2025 8:29 PM

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GENERAL RULES


Please contact Tom Valencia (Tom Leeder) prior to the contract starting if you do not contact him                                              before you start prior contract it will be invalid. Only Tom Valencia (Tom Leeder) can OOC approve a kill. 


No one wants their character to be killed after having spent time on story lines, family and roleplay scenarios. However, Assassins are a necessary part of Gorean society. For these reasons, the following rules have been implemented to make sure this part of Gorean life is as fun as possible for all roleplayers involved. 


  1. We do not recognize one BC Group over any others. We expect you to have been trained and behave accordingly. If your Assassin roleplay does not come across as authentic, then the OOC Admin Team, have the right to end, or invalidate the entire RP and could cause you to be banned. Please know your role and our rules.,
  2. Any member of the Caste of Assassins hunting must first contact Tom Valencia (Tom Leeder) for contract validity, to avoid OOC drama. There must be valid IC reasons for the contract.,
  3. You are required to provide the client and target names to avoid any drama over issues prior to your involvement. It is far easier to avoid OOC Drama before it happens, than it is to fix it afterwards. And keep in mind, there are two sides to every story. The OOC Sim Admins may know more about it than you!
  4. The OOC Admin team are also held to the agreement that what they have learned OOCly, will not be relayed to the intended target should it be deemed a Valid Contract, either ICly, or OOCly!,
  5. We understand that people may not want their character to be killed, but Assassinations are a part of Gorean Life. As a roleplayer on this sim, you have agreed to adhere to By the Book Gorean Roleplay, and assassinations are part of that roleplay. 
  6. However, it is acknowledged that you, as a player, are in control of your own roleplay and what you will or will not accept to play out. For this reason, the same "Fade to Black" rule applies for assassinations, as it does for rape or torture. Just because you don't wish to roleplay the scenario, does not mean it didn't happen. 


All Caste of Assassin's avatars MUST be 180 days, or older. This is to prevent someone from making alts and using them to harass others.,


All Caste of Assassin's avatars MUST be human and male.,

[8:29 PM]Tuesday, December 30, 2025 8:29 PM

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KILL RULES


Hunting Phase


Assassins did kill men, free women, and slaves. There can also be more than one assassin working on the same contract as this is by the books, but please, do not make a fool of yourselves. The hunt must be done according to the following rules. We want you to have as much fun here as possible and return to roleplay even if you are not hunting. 


  1. Everything must be available for the OOC Admin Team if needed. All information should be provided including who hired you. Failure to abide by the rules may cause your roleplay to be invalidated and possibly ruin months of good work. ((please see General Rules #2)),
  2. Prior to the 'kill phase' Assassins must enter the city and research on their target. You are not required to be marked during this time., There are no time minimums to hunt if you can prove, if needed, that you gained knowledge of your mark through roleplay.
  3. While gathering information Assassins may use disguises, covers, etc... Information on a mark can be obtained by use of informers, spies and slaves, but the whole process must be done through roleplay, and logs provided if asked., [8:29 PM]Tuesday, December 30, 2025 8:29 PM
  4. When the mark is worn, an Assassin may enter the City/Village with their weapons - crossbow included - unhindered by the Gate Guards. This does not mean that the Assassin will not be watched, and the mark protected (if known).  In fact, after you draw a weapon, you are fair game to anyone close enough to react (see #7 below). So be quick, efficient, and be gone. We also encourage disinformation roleplay to have the wrong person protected. Have fun with this. That's why we are here.,
  5. All weapon sheaths must be worn, no sheath, no weapon. Though you are permitted to hide them, if you hide them in a place that is difficult to get to, then you should, as good roleplayers, emote properly about drawing them.,
  6. The 'Kill' roleplay does NOT have to adhere to other Sim Laws regarding death roleplay. It does, however, require DETAILED ROLEPLAY of at least 30 words in length, including the name of your target.  One-line, swift kills are not acceptable.,
  7. Assassins are silent and deadly killers. To react to an Assassination attempt, you MUST be within chat range (Ie... 20 meters) of the assassin or his target. Anyone NOT in chat range CANNOT react to the assassins kill. If they do so their rp will be invalidated, the kill will be considered valid and the Assassin successfully escaped. Although, yelling for guards and running for help are acceptable,
  8. After the kill, or kill attempt, the Assassin must leave the sim via the VISITOR DOCK (the dock they arrived on). They must emote one full sail post which is a minimum of ten words long. Before they have 'sailed' they can be downed while fleeing.  If the Assassin is captured, or killed on his way to the exit, that does not automatically invalidate the 'Kill' assuming everything else was valid.,
  9. Teleporting out directly after the kill will result in automatic capture. Failing to report back, will result in a ban,
  10. Once a person has been killed, they cannot be killed again for the same reason. Even if the Assassin that made the kill, was killed before escaping.

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