Thursday, April 16, 2026

Port Cos

 *****************Port Cos********************



Welcome to Port Cos, In order for you to have a good experience we ask that you read and follow our Rules. 


This is our representation of the Books along with how Gor is played in second life. Although we try to follow whats in books, we know some things will play out different due to live Role Play. If you have your own view of the books, you are more than welcome to role play them unless they interfere with our Rules, type of RP etc. 


Moderators are not here to solve personal issues, They are here to help resolve IC RP's and the breakage of our Rules. We understand not everyone will get along, if you have a personal issue with someone we expect you to be adults and either solve it or block the person. Moderators will not ask one or the other to leave or change anything about them unless a rule is being broken. 


 

                            *****************Port Cos History********************


Port Cos is located on the Vosk river, it is made from Citizens from the islands of Cos mostly from Selnar and other cites. It was also started by some ex outlaws from the Northern Forest called Kalana Woods Outlaws. These Outlaws specialized in growing kalana berries and making the famous wine. They were given the opportunity to prove themselves and loyalty to the city and become citizens and educated themselves in a caste. Some stayed in the main island and others moved to Port Cos.Currently, the people of Port Cos live their daily lives depending on their caste, Red Caste forming and practicing, Merchants bringing coin into the city and so on.


                            *****************Port Cos Sim Rules********************   

                            

                            

* Everything in local must be In Character (IC). Be respectful of everyone.

* ZCS meter only

* By the book Gorean attire and style only.

* Animals are allowed but RP only no combat, Even Tarns.

* High Caste Women must be veiled. (See IC Laws)

* No Metagaming, Godmoding, powergaming. All actions should be attempts towards all characters.

* Wait your turn posting, allow time for others to respond.

* No shouting RP's without IC reason

* No afk in public areas.

* Avoid Passive-Aggressive thought emotes. If you are going to emote something let the other person the opportunity to respond, if not please keep thoughts to yourself. 

* NPS can not rescue you from in character consequences.

* No Child avatars on sim, if your avatar appears child-like, you will be asked to modify or leave the sim, the minimum avatar height is 5'6".

* No Age-play


                          *****************Moderation********************


Moderation is only when the players can not solve the role play themselves. If you are uncomfortable where RP is going and you can't solve it, contact a Moderator then, not when the RP is over and where it may look like you do not want to face consequences. 


                        *****************Combat Non Raid********************

                        

A Warrior can draw and attack using their ZCS weapons, without posting, if they see:

     

     *Violent acts being committed

     *If being asked anything by them, running away. 

     

Personal ZCS Combat


Unless agreed to OOCly, Personal Combat requires one hour of role play OR the victim responding at least four times during a roleplay to prevent random attacks.


Personal Combat - Criterua for the Agressior


        • A challenge post must be made by the aggressor after requiring the required amount. A challenge is a post indicating you intend to harm the victim, verbal or non-verbal + plus an emote of drawing a weapon


        • Drawing a weapon is a “Ready” Action. Do not draw your weapon if you are not "Ready."


The victim of an attack must take a "Ready" action in response to your challenge in order to be meter damaged. The following are Ready Actions:


        • Drawing a weapon without posting


        • Running away without posting


        • An emote, ignoring or trying to diffuse the situation. 


For duels, both must verbalize ready after posting for a duel to begin. Unless the duel has been ICly and/or OOCly.


Unless agreed upon, OOCly or you are an Assassin, All kill posts must be at least 3 lines long and an ATTEMPT. 


Dice Combat


It is highly recommended that dice rolls be discussed before using them. If parameters can not be agreed upon ZCS is the chosen default combat of our sim. The unwilling party automatically concedes or loses. Work it out!


• Male vs Female - Male rolls twice and chooses highest roll


 • Skilled vs Unskilled - Skilled character rolls twice and chooses highest roll

 

                                *****************Raids********************


Raids have to be story driven reason to happen and that create the opportunity for future role play between groups.

 

 Meaning just because you are bored, you do not come and attack a protected city.

 

 Bows and swords are allowed, the sim does have weaker female on. 

 

                            *****************Combat Weapons******************** 

All weapons should have a sheath, for visitors all ranged weapons must be checked in before entering the city.


The city has thousands of warriors and guards on duty around the clock as well as citizens. RPing that you are in that city requires RPing that those people exist. You cannot steal the Home Stone, women, rob the bank, or destroy a building just because the sim is ‘empty’. If you're breaking into some place when nobody is around, play fair, and leave a notecard with details and clues. This kind of RP should be the start of a story and not just a notch in your criminal belt. Owners of homes, shops, etc have the right to ignore any damage done when no one is around.


                             ***********Character Roles Welcomed***************


The roles allowed to roam freely in Cos are based on IC roleplay and common sense. The Ubar is one that has a strict sense of honor. This means characters that openly boast of being pirates, outlaws, assassins, etc, will likely be met with mild animosity. We encourage this conflict! We encourage dark roleplay. Just keep in mind our warriors and citizens are reacting ICly. There will be no BC court in Cos currently, but we will have avenues for this kind of RP as we develop relations with BC members. BC characters are NOT banned, but must follow our rules regarding death. 


Kur, mambas, undisguised panthers, and mainland wild animals simply don't make sense. If you wish to play one of these roles, contact a moderator or admin so we can consider a storyline that would not break immersion. Example: A mamba might be captured and brought in via a slaver for fighting. 


                                ************Eavesdropping***************


To successfully eavesdrop, players should enter a scene with an action that signals their presence and the fact that they are trying to listen. You can not just stand there without posting or without acknowledging the scene your character is eavesdropping on. When near active RP, use common sense: walls, doors, and windows block sound, so unless you're posted into a scene, overhearing or reacting to conversations is metagaming. Simply being within 20m of text does not mean your character can ICly hear.



                                    ************Economy**************


ZCS coin is optional for all IC transactions on sim NOT lindens. We're expecting all players to give real thought to what their character's financial situation is and to recognize that gold is not as plentiful as the meters say. What would they be able to splurge on if they are lower caste?  What would they do for more luxury?  We hope the layout and vibe of Selnar promotes the fun interactions that come with the disparity between economic classes. 


                                *****************SLAVES*****************


• Slave roleplayers are valued members of our player base. As such, all new and/or unowned slaves are encouraged to begin their story in one of the following ways:

    1. Join the city kennels and begin your journey. 

    2. Have an NPC owner either permanently or until you've found an rp partner. NPC-owned slaves are still required to live at kennels

    

• This sim takes OOC consent seriously. All sales require OOC consent. All collarings require OOC consent. We also require OOC consent for any permanent and severe damage of a slave character.  No exceptions.



                                         ********** TARNS*************

No tarns allowed in combat at the moment.                                          




                ***********************KIDNAPPERS***************************


• No one may be taken from the sim/city without their OOC approval. 

• Even with kidnappings inside the city, our guiding principles of fun and respect apply. We expect both parties to communicate and try their best to find a way forward that everyone will enjoy writing. 



                                      ********* HOMES**********


• Private homes are generally considered safe zones. Randomly kicking doors down is invalid. That said, there are occasionally story-driven reasons for an intrusion. As with all things... treat each other with OOC respect. If you somehow get into a situation that can't be sorted with OOC communication and fairness, shout for a mod.



                 *****************DEATH & PERMANENT DAMAGE ****************

Permanent death or dismemberment is up to the player, but we encourage alternative consequences that keep stories going. Use common sense and creativity when possible. Less severe consequences can create richer, ongoing stories.

 • Death often ends roleplay rather than expanding it, so consider other options before resorting to it.

 • Free may kill or harm slaves, but excessive damage makes them useless and limits roleplay opportunities.

 • 

                                      ******** CONSEQUENCES ***********

Consider the possible outcomes of your actions before engaging in roleplay that could lead to death, dismemberment, or permanent character changes. While we support limits, we do not support using limits to roleplay without consequence. Consider the following: 

 • By participating in high-risk scenes, especially those impacting sim-wide stories, you consent to the consequences of your character’s choices.

 • Actions with severe consequences include but are not limited to: stealing a Home Stone, treason, capital offenses, runaway slaves, slaves attacking free persons,  theft, and arson.

                 

                 *************** FADE TO BLACK (FTB)**************

If you are uncomfortable with a scene, you may FTB, but the consequences still apply and should be agreed upon by both parties. If no agreement is reached, moderators can assist in finding a resolution.


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