PORT TALIS — A BTB GOREAN CITY
Located along the Cartius River, Port Talis is a southern Gorean city
committed to, adult, BtB roleplay.
Port Talis envisions itself as a dominant Merchant City, controlling trade along the Cartius River and defending its waters from piracy. But beneath the surface, whispers tell of hidden black markets, pirate dens, and forbidden dealings tucked deep within the port’s underbelly. Whether these shadows will rise to challenge the lawful keepers of the city remains uncertain.
For now, the docks are quiet… and peace lies like a thin veil across the streets.
By entering this region, you agree to all rules below.
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Port Talis - Housing Rules
PORT TALIS — HOUSING RULES
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SECTION 1. GENERAL CONDUCT
Roleplay Etiquette
All residents must adhere to the Gorean theme at all times while within the sim. This includes appropriate attire, language, behavior, and general conduct.
Play Gor.
Respect for Others
All players and roleplay styles deserve respect.
Harassment, griefing, OOC attacks, metagaming, or abusive behavior will not be tolerated under any circumstance.
Community Participation
Residents are encouraged to take part in city events, gatherings, and roleplay scenes to help build and maintain the roleplay environment Port Talis strives for.
Doors & Lockpicking
Understand that in Second Life, any door can be lockpicked whether you are inside or not. This cannot be controlled by the sim. IC consequences apply if lockpicking is used as part of RP.
SECTION 2 - RENTAL AGREEMENT
Payment Terms
Rent is due on a weekly basis. Payment must be made in full to maintain residency. Payments not received within 5 days of when it is due can result in eviction if prior arrangements with sim staff are not made.
Rental Duration
The minimum rental period is one week. Continued residency is contingent on adherence to these and other sim rules.
Refund Policy
Refunds will be permitted if requested and there is time left on a rental. Once refund has been given any items left will be returned and the rental will open for new renters.
Authority of Sim Management
Sim Owners and Management have the final word in all matters concerning
housing, rentals, and conduct. Non-compliance with rules or management decisions may result in eviction and/or removal from the sim.
Script Limits
Residents should use low-lag, low-script furnishings whenever possible.
Excessive script usage may result in requests to reduce load.
If you are using older furniture with pose balls, you MUST stop all pose ball animations before leaving the sim. This helps maintain performance for all residents.
Rule Changes
Sim Management reserves the right to update, amend, or expand these rules
as required. Residents will be notified of changes, but it is each resident’s
responsibility to remain informed.
Return of Prims & Lost Items
Port Talis is not responsible for any lost items if your objects
are returned due to:
• non-payment of rent
• eviction
• parcel reassignment
• rule violations
Returned items in SL can break or vanish. This is beyond our control.
Agreement to All Rules
By renting a house or shop in Port Talis, you automatically agree to
all Sim Rules and Rental Rules, whether you have read them or not.
Reading the rules is your responsibility— not the responsibility of Port Talis.
SECTION 3 - GENERAL RENTAL RULES
Group to Rez
You must have the MMD Estate Group to rez or rent. Obtain it from the Sim Bot or request it from Staff. If someone is rezzing items in your house ensure they are listed on your rental.
Furnishings
Homes must remain Gorean appropriate. No modern décor, neon, electronics, or futuristic items. Furnishings should reflect your caste, status, and role.
Scripts and prims
No excessive scripts. Items that lag the region may be returned.
Prims must remain within parcel boundaries. Do not encroach on public walkways, docks, roads, or waterways.
Final notes
Rentals must appear lived-in. Vacant or empty homes may be reclaimed for active citizens.
Sub-renting is not allowed. Sharing your home with a non-citizen requires admin approval.
If absent for 10+ days, notify Staff or your home may be reclaimed.
The City may reclaim parcels for:
– rule violations
– abandoned rentals
– excessive lag
– OOC misuse of property
Port Talis Slave Rules
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PORT TALIS — SLAVE RULES
Welcome to Port Talis.
These rules outline expectations for all slaves entering the Port.
Please consider your choices carefully before stepping into the
roleplay area.
All Sim Rules apply equally to Free and slaves.
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1. OWNED SLAVES
• Owned slaves will be assigned to their appropriate groups once
their Owner has completed the HoC interview or process to make Port Talis their home. If this is not completed please reach out to a member of the admin team.
• If an Owner becomes a resident of Port Talis and rents a home,
they will receive the land group from the Sim Bot.
(Land group is for renters only.)
• All other tags will be assigned as needed based on caste, location,
or roleplay function.
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2. UNOWNED SLAVES
• All unowned slaves entering Port Talis must join the Port Talis
Slave House if they wish to be sold to a citizen of the city.
• Port Talis maintains a slave market, where slaves may be sold
through RP to lawful Free of the city.
• Unowned slaves seeking to submit may:
– Ring the Visitor Bell, or
– Walk the city and actively engage in RP.
• Do not sit inside cages unless that is your intended RP choice.
If you place yourself in a cage, ensure that someone’s attention is
gained so the action is witnessed IC.
• If no one arrives, do not remain idle.
Seek RP, approach scenes, and facilitate your own play.
In Port Talis, slaves are expected to participate, not wait for
others to entertain them.
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3. NPC OWNERS
• A slave may use an NPC Owner for RP purposes.
• NPC Owners may not affect outcomes for other players nor prevent punishment of the slave for IC actions.
• NPC Owners may not engage in combat or influence combat scenes.
• Slaves using NPC Owners are still encouraged to:
– Join the Slave House
– Receive training
– Be sold through the city’s slave market
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RULES FOR WANDERING SLAVES
Wandering Is a Privilege, Not a Right
Free-moving slaves must understand that wandering the city is an IC risk.
Gor is not safe for unescorted slaves. By wandering, you accept all IC consequences. At the same time we want everyone to have fun and enjoy their time in the city. This is not to discourage such, just to make aware.
Unknown Slaves Are Subject to Seizure
Slaves without clear ownership, tags, or escort may be:
• questioned
• detained
• taken to the Slave House
• collared
• sold
This is BtB and part of Port Talis RP.
Present Yourself Clearly
When wandering, your ownership should be obvious:
• Wear your collar visibly
• Wear appropriate city or caste tags
• Follow any posted city protocols
Uncollared or untagged slaves may be assumed unowned.
Do Not Wander Idly
Slaves wandering should engage in meaningful RP. Standing around waiting for someone else to initiate RP is discouraged in Port Talis. Lingering to listen to conversations and gain IC information without properly posting as if spying is not allowed. Using information not gained legitimately IC is not allowed.
Actively seek scenes, assist Free, or approach the Slave House
to offer service or inquire about training.
Slaves Must Yield the Road
When moving through the city, slaves should:
• step aside for Free
• avoid blocking doorways
• kneel or bow if required
• speak respectfully and without negative thought emotes
Wandering Into Restricted Areas
Slaves may not enter:
• private homes
• administrative buildings
• caste headquarters
• the barracks
• areas marked IC as restricted or any other location noted by a Free person
Unless escorted by a Free or granted IC permission.
Misconduct While Wandering
Slaves wandering the city may be punished for:
• disrespect toward Free
• ignoring commands
• entering restricted spaces
• attempting to flee
• failing to behave as a Gorean kajira/kajirus
All punishments must remain within sim rules and BtB standards.
Capture of Wandering Slaves
Any Free Citizen of Port Talis has the right to capture a wandering unowned slave — or an owned slave behaving dangerously or improperly
outside their Owner’s supervision.
Captured slaves may be taken:
• to the Slave House
• to the Market
• to the Defender Caste
• or to their lawful Owner (if one exists)
Responsibility for Your RP
Wandering slaves are expected to create and facilitate RP. Do not linger silently in corners or stand idle waiting for scenes. You are part of the city — engage with it.
Port Talis Combat, Raid, and Assassin Rules
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Port Talis - Combat & Raid & Caste of Assassin Sim Rules 11-3-2025
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ABDUCTION/KIDNAPPING
1) *Sixty (60) minutes of RP required with target before attempt*
If you have your sights set on taking someone, keep in mind that it will NOT be honored if there are not at least 3 active warriors on sim at the start of the RP. There is no way in all Gor that a land would be without their warriors, so please ROLEPLAY realistically.
2) You must RP your intent to grab, apply capture scent, knock unconscious, draw your weapon, etc. AND allow the target to emote a reaction to the aggressive action.
3) You must RP leaving from the main docks (where the ship is) - [You Cant leave at Tavern dock]
4) There must be a minimum of 3 active warriors on Sim (if unsure check with an admin or mod)
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Sixty (60) minutes of RP required with target before you can attempt to initiate 1:1 combat - why?? because we are a roleplay sim - no exceptions
Sixty (60) minutes required for RP prior is meant to prevent 'pew pew' situations and facilitate RP to best extent possible.
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METERED 1 v 1 COMBAT (Player vs Player)
For use with the zcs meter.
-1- Initiator of combat: You cannot draw your weapon without first emoting your intent to.
-2- Initiator of combat: You cannot strike before the other person emotes a reaction to the weapon draw.
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* A Warrior must be active for meter combat
At least 3 Warriors must be on sim with active meter for any meter combat to take place besides a duel.
For raids at least one Warrior must be active, along with two defenders. Minimum raid number for Port Talis defense must be three, or no raid can take place.
* Contact Mod to get count before raid, Ratio 1:1+1. Our ratios and rules will mirror your own.
Any raiders that attack without contacting a Mod first will be ejected, and the raid invalidated. The Ratio is 1:1+1, with previous rule followed of at least three defenders.
* Must show intent of meter combat
In aggressive RP, the player initiating meter combat must post that they are going to attack in some way, then wait for the other player(s) to post before attacking and after 60 minutes of RP.
In raids, contacting a Mod for count is considering showing intent.
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Limited raids
Being a BtB city, we are focused on RP. That being said, we will not allow several raids a day. So our players have time to RP and enjoy their storylines, without being constantly in combat.
-One Raid a day max, contact Mod to see if you can raid
-Two hour rescue time, before you can raid in return.
-Trade for prisoners accepted any time. [Rp only]
* No GE Sims/groups
This is a BtB sim, so will only be raiding BtB cities.
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***Raid Rules
* No grapples
* No ropes
* No Melee switching
* No jumping
* No movement enhancers, besides beasts
* No Fire or Bombs
* Sheaths must be worn
* No self unbind
* Slaves and free women can defend themselves if attacked
* Slaves must use slave damage (%19) and melee weapons only. If you have any questions about legality contact the mod.
* Free Women, besides panthers, must use dagger damage
* One tarn per side, both sides must have tarns to use them at all. No ferrying!
* Binding: 3 lines of minimum 10 words, one line with players name
* disarming: 3 lines ten words each melee, ranged and all then all others
* Bandaging: No emote
* Aiding: 1 line of minimum 10 words, must include player name.
* Lock picking: no emote, cannot be fighting
* Stealing keys: 1 line of minimum 10 words, must include player name
* Sailing: 1 line of minimum 10 words, must include captive's name from main docks
* Defending Larls/sleen, fighting male slaves (with owner permission in defense only) can join raid, counted in Ratio.
* No running with leashed captives
* No cheat huds
* No Lag creating exploits
* incoming raids may bring 1 raid slave per 3 men. (5 men = 1 slave 6 men= 2 slave etc.) They may heal only no fighting. City slaves and free may heal the fighters but no combat unless attacked first
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CASTE OF ASSASSINS RULES
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CASTE OF ASSASSIN RULES
These rules cover all Caste of Assassins
Remember All Kills Need To be Approved First By Tom Valencia (Tom Leeder)
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GENERAL RULES
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Please contact Tom Valencia (Tom Leeder) prior the contract starting if you doesnt Contact him
before you start prior contract it will be invalid only Tom Valencia (Tom Leeder) can ooc aprive a kill
No one wants their character to be killed after having spent time on story lines, family and roleplay scenarios. However Assassins are a necessary part of Gorean society. For these reasons, the following rules have been implemented in order to make sure this part of Gorean life as as fun as possible for all roleplayers involved.
1. We do not recognize one BC Group over any others. We expect you to have been trained and behave accordingly. If your Assassin roleplay does not come across as authentic, then the OOC Admin Team, have the right to end, or invalidate the entire RP and could cause you to be banned. Please know your role and our rules.
2. Any member of the Caste of Assassins hunting must first contact Tom Valencia (Tom Leeder) for contract validity, to avoid OOC drama. There must be valid IC reasons for the contract.
You are required to provide the client and target names to avoid any drama over issues prior to your involvement. It is far easier to avoid OOC Drama before it happens, than it is to fix it afterwards. And keep in mind, there are two sides to every story. The OOC Sim Admins may know more about it than you!
3. The OOC Admin team are also held to the agreement that what they have learned OOCly, will not be relayed to the intended target should it be deemed a Valid Contract, either ICly, or OOCly!
We understand that people may not want their character to be killed, but Assassinations are a part of Gorean Life. As a roleplayer on this sim, you have agreed to adhere to By the Book Gorean Roleplay, and assassinations are part of that roleplay.
However, it is acknowledged that you, as a player, are in control of your own roleplay and what you will or will not accept to play out. For this reason the same "Fade to Black" rule applies for assassinations, as it does for rape or torture. Just because you don't wish to roleplay the scenario, does not mean it didn't happen.
4. All Caste of Assassin's avatars MUST be 180 days, or older. This is to prevent someone from making alts and using them to harass others.
5. All Caste of Assassin's avatars MUST be human and male.
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KILL RULES
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Hunting phase
Assassins did kill men, free women, and slaves. There can also be more than one assassin working on the same contract as this is by the books, but please, do not make a fool of yourselves. The hunt must be done according to the following rules. We want you to have as much fun here as possible, and return to roleplay even if you are not hunting.
1. Everything must be available for the OOC Admin Team if needed. All information should be provided including who hired you. Failure to abide by the rules may cause your roleplay to be invalidated and possibly ruin months of good work. ((please see General Rules #2))
2. Prior to the 'kill phase' Assassins must enter the City and research on their target. You are not required to be marked during this time.
There are no time minimums to hunt as long as you can prove, if needed, that you gained knowledge of your mark through roleplay.
3. While gathering information Assassins may use disguises, covers, etc... . Information on a mark can be obtained by use of informers, spies and slaves, but the whole process has to be done through roleplay, and logs provided if asked.
Kill phase
1. During this phase assassins most commonly wore the black livery of their Caste, but please note they are not required to. They can, and did, kill while disguised.
Wearing the black dagger is also not a requirement, but a common practice. Every situation requires its own solution.
This is different than the old rules, but it is by the books. Just remember, if no one knows you are marked, the normal allowances you are afforded are not given.
2. Assassins ARE NOT required change their Meter Label to read 'Marked'. Too many people like to meter read and act upon that OOC knowledge. However, changing your meter, if your mark is clearly displayed, can invite interesting RP. Not everyone cams your head to see the mark.
3. When the mark is worn, an Assassin may enter the City/Village with their weapons - crossbow included - unhindered by the Gate Guards. This does not mean that the Assassin will not be watched, and the mark protected (if known). In fact, after you draw a weapon, you are fair game to anyone close enough to react (see #7 below). So be quick, be efficient, and be gone.
We also encourage disinformation roleplay in order to have the wrong person protected. Have fun with this. That's why we are here.
4. All weapon sheaths must be worn, no sheath, no weapon. Though you are permitted to hide them, if you hide them in a place that is difficult to get to, then you should, as good roleplayers, emote properly about drawing them.
5. The 'Kill' roleplay does NOT have to adhere to other Sim Laws regarding death roleplay. It does, however, require DETAILED ROLEPLAY of at least 30 words in length, including the name of your target. One line, swift kills are not acceptable.
6. Assassins are silent and deadly killers. In order to react to an Assassination attempt, you MUST be within chat range (Ie... 20 meters) of the assassin or his target. Anyone NOT in chat range CANNOT react to the assassins kill. If they do so their rp will be invalidated, the kill will be considered valid and the Assassin successfully escaped. Although, yelling for guards and running for help are acceptable
7. After the kill, or kill attempt, the Assassin must leave the sim via the VISITOR DOCK (the dock they arrived on). They must emote one full sail post which is a minimum of ten words long.
Before they have 'sailed' they can be downed while fleeing. If the Assassin is captured, or killed on his way to the exit, that does not automatically invalidate the 'Kill' assuming everything else was valid.
8. Teleporting out directly after the kill will result in automatic capture. Failing to report back, will result in a ban
9. Once a person has been killed, they cannot be killed again for the same reason. Even if the Assassin that made the kill, was killed before escaping.
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Port Talis Alt Rules
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ALT ACCOUNT RULES
Alts are welcomed in Port Talis with the understanding that we are all adults and will use them as they should be used, to drive stories and enjoy roleplay.
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Disclosure of alts should be kept confidential and not shared with others without prior approval from the person on the alt. The only exception to this rule is with the admin team. If you are found to be disclosing alts in order to start drama then you may be asked to leave the sim.
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Players may have alts in dramatically different roles as long as they are responsible with them and keep their stories completely separate.
Your alts must never influence each other’s outcomes, share information, or create unfair advantages.
This avoids conflict of interest and metagaming issues.
No Using Alts to Circumvent Consequences
Alts may not be used to escape:
• bans
• IC consequences
• OOC disputes
• combat injuries
• RP commitments
• punishment or arrest
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No Using Alts to Spy
Alts may not be used to gather OOC or IC information by:
• joining multiple castes
• sitting silently in scenes
• reading local from afar
• infiltrating RP groups
• joining Discord groups under alternate names
Spying via alts is strictly prohibited.
No OOC Drama Between Your Own Accounts
Players may not create OOC conflict, stir drama, or manipulate stories
through multiple accounts,
One Active Caste Role Per Player
Players may only hold one caste role across all accounts at a time unless prior approval is granted. This ensures fairness and prevents caste stacking or power inflation.
Separation of Knowledge
Your alts must not share knowledge. Information gained on one account may not be used on another — ever.
This includes:
• locks
• secrets
• crimes
• locations
• personal details
• black market operations
• city affairs
• punishments or arrests
Violation is considered metagaming.
Behavior Across Alts Still Counts
Player behavior is linked across accounts. If you cause OOC problems, harass others, or break rules on one alt, administration may take action on all associated accounts.
Alts Are Allowed — Within Limits
Port Talis welcomes creativity, and alts are permitted as long as they:
• follow all rules
• do not create confusion
• do not manipulate storylines
• are used responsibly
Sim management has final authority in all alt-related issues.
Port Talis Landmark
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SECTION 1 — SIM PHILOSOPHY
• BtB Gorean roleplay.
• Adult region: RL 18+ required.
• All RP styles welcomed.
• IC actions bring IC consequences.
• Unrealistic limits will not be recognized in this city. Nor will adding in limits once rp has started. Limits are not allowed to be used to get out of IC trouble.
• No metagaming or godmodding. These situations will be handled at the discretion of admin. What admin says stands for this sim.
• OOC kept to IMs and OOC groups only.
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SECTION 2 — OBSERVERS & VISITORS
• Meter must be set to OOC.
• No speaking or interacting in local chat.
• Do not disrupt active scenes.
• Observation is a privilege; misuse may remove it.
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SECTION 3 — JOINING & CITIZENSHIP
1. RP your way into a caste; HoC or AHoC assigns your group roles.
2. To rez or rent, obtain the land group from the Sim Bot by renting a house or shop
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SECTION 4 — AVATAR REQUIREMENTS
Age Requirements:
• RL 18+ only.
• Avatars must appear adult.
• Avatar age must be 30+ days unless approved by administration.
Height & Appearance:
• Realism expected.
• Men: too tall if head reaches doorframe.
• Women: too short if nose reaches a man's crotch.
• Admin decisions on childlike avatars or height distinctions are final.
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SECTION 5 — METERS & COMBAT SETTINGS
• zCS Meter required at all times.
• No OOC settings except for Staff or approved visitors.
• Do not reset your meter without moderator approval.
• Excessive meter resets may result in removal.
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SECTION 7 — ANIMAL AVATARS
• Only realistic Gorean animal avatars allowed.
• No modern animals or shoulder pets that do not pertain to a story.
• Large animal avatars must stay within the allowed areas when alone and in realistic areas with a designated person.
• Animals must be pre-approved by sim owners before entering RP.
• Admin decisions on animals in case by case basis are final.
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SECTION 8 — LAW, PUNISHMENT & KILLING
Killing:
• Requires a valid IC reason.
• Requires 30 minutes of RP prior unless:
• Warriors/Defenders may bypass the 30 minutes in emergencies.
Slaves:
• Any Free may punish a slave.
• Killing a slave without clear IC justification may lead to IC restitution.
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SECTION 9 — ROLEPLAY ETIQUETTE
• Keep OOC out of local except short notices (brb/afk).
• Please try not to log out in public RP areas.
• If AFK, move out of view and set meter to “away.”
• Allow reasonable time to post; 15+ minutes with no communication
is excessive.
• IM harassment is frowned upon. If someone asks you to leave them alone do so. We are all adults.
• Do not use cammed OOC information IC (metagaming).
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SECTION 10 — OOC CONDUCT
• IC conflict must remain IC.
Do not bring in-character issues into OOC spaces.
• OOC conflict is not tolerated.
Keep all personal disagreements out of RP and out of local chat.
• Do not allow OOC emotions to influence IC behavior.
This includes ignoring players, avoiding scenes, or retaliating IC.
• OOC communication is permitted only in:
– IMs
– OOC City Group
– Caste Groups
• Information gained OOCly (Discord, group chats, IMs, etc.)
may NOT be used as IC information under any circumstances.
• Discord is an OOC platform.
– No IC use of Discord information
– No pressuring players to join
– No gossiping, rumor spreading, or drama
– No sharing screenshots of private conversations
Violating these rules may result in warnings, removal from RP,
or a ban from the sim.
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SECTION 11 — ADMINISTRATION
• Moderators intervene only when necessary.
• Adults are expected to resolve disputes respectfully.
• Report rule breaches to a Moderator or Sim Owner.
• Staff decisions are final.
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SECTION 12 — FINAL DECLARATION
Our home is your home. If you have ideas or suggestions reach out to an admin or moderator. Please note this does not guarantee your idea or suggestion will be used but it is greatly appreciated and will be used when its feasible for the sim.
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SECTION 13 — PANTHER AVATARS
• Panthers are encouraged to be in disguise if they enter Port Talis however do not have to be in disguise if they enter with the purpose of theft only.
NOTE: They can be captured on sight without 30 minutes of roleplay if not in disguise. There were no panther raids on cities.
• If a panther wishes to trade, there is a trade bell. In this case they do not have to be in disguise, if they wish their identity to be known. Stepping up past the dock area negates any Merchant Law protections and panthers may be captured without further roleplay.
• Anyone who utters threats and belittling comments during trade may negate the protection of Merchant Law and may be captured without further roleplay.
• The trade zone is NOT a safe zone. The protection of Merchant Law is an in-character protection, not an OOC rule. There are no 'safe zones' in active roleplay
NOT READING THESE RULES WILL NOT PROTECT YOU FROM ENFORCEMENT.
KNOW THEM.
HONOR THEM.
RESPECT PORT TALIS.
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